Files
UnrealEngineUWP/Engine/Source/Programs/MemoryProfiler2/DoubleBufferedPanel.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

24 lines
600 B
C#

/**
* Copyright Epic Games, Inc. All Rights Reserved.
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
namespace MemoryProfiler2
{
/// <summary> A panel control that doesn't flicker when repainted. </summary>
public class DoubleBufferedPanel : Panel
{
public DoubleBufferedPanel()
{
// Set the value of the double-buffering style bits to true.
SetStyle(ControlStyles.DoubleBuffer | ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true);
UpdateStyles();
}
}
}