Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/AnimGraph.Build.cs
nick brett 053fcb090f [UE][FIX] cyclic module dependency introduced with CL-19283727
- Revert change to AnimGraph.Build.cs
- Introduce new abstract interface for Physics Assert Render functions called from the AnimGraph module

[REVIEW] [at]Thomas.Sarkanen

#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 19336821 via CL 19337203 via CL 19337471 via CL 19337507
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19348771 by nick brett in ue5-main branch]
2022-03-10 22:29:02 -05:00

65 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class AnimGraph : ModuleRules
{
public AnimGraph(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/AnimGraph/Private",
}
);
OverridePackageType = PackageOverrideType.EngineDeveloper;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"AnimGraphRuntime",
"BlueprintGraph",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"InputCore",
"SlateCore",
"EditorFramework",
"UnrealEd",
"GraphEditor",
"PropertyEditor",
"EditorStyle",
"ContentBrowser",
"KismetWidgets",
"ToolMenus",
"KismetCompiler",
"Kismet",
"EditorWidgets",
"ToolWidgets",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"UnrealEd",
"GraphEditor",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Persona",
"SkeletonEditor",
"AdvancedPreviewScene",
"AnimationBlueprintEditor",
}
);
}
}