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UnrealEngineUWP/Engine/Source/Developer/Virtualization/Public
paul chipchase 52d01bd36f The virtualization system may now take the project name as a parameter when it is initialized rather than trying to find it itself.
#rb PJ.Kack
#rnx
#preflight 62276138671c913c0515c3b4

- To make it easier to extend the number of parameters when initializing the virtualization system, the function has been changed to accept a single struct, FInitParams, which will contains all potential parameters.
- Calling the version of UE::Virtualization::Initialize without any parameters will fallback to using the default values.
- The virtualization manager now passes the provided project name onto each backend that it creates.
- The source control backend now stored the provided project name and uses that when creating the submit description for new payloads rather than polling FApp for the current project name.
-- This is required for the stand alone virtualization application which will not have a specific project set.

[CL 19303638 by paul chipchase in ue5-main branch]
2022-03-08 11:22:45 -05:00
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