Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationCustomVersion.h
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

43 lines
1.2 KiB
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Guid.h"
// Custom serialization version for assets/classes in the AnimGraphRuntime and AnimGraph modules
struct ANIMGRAPHRUNTIME_API FAnimationCustomVersion
{
enum Type
{
// Before any version changes were made in the plugin
BeforeCustomVersionWasAdded = 0,
// Added support for one-to-many component mappings to FAnimNode_BoneDrivenController,
// changed the range to apply to the input, and added a configurable method for updating the components
BoneDrivenControllerMatchingMaya = 1,
// Converted the range clamp into a remap function, rather than just clamping
BoneDrivenControllerRemapping = 2,
// Added ability to offset angular ranges for constraints
AnimDynamicsAddAngularOffsets = 3,
// Renamed Stretch Limits to better names
RenamedStretchLimits = 4,
// Convert IK to support FBoneSocketTarget
ConvertIKToSupportBoneSocketTarget = 5,
// -----<new versions can be added above this line>-------------------------------------------------
VersionPlusOne,
LatestVersion = VersionPlusOne - 1
};
// The GUID for this custom version number
const static FGuid GUID;
private:
FAnimationCustomVersion() {}
};