Files
UnrealEngineUWP/Engine/Source/Programs/UnrealVersionSelector/UnrealVersionSelector.Target.cs
Jack Porter 079be7f538 Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#rb None
#jira 0

[CL 4293080 by Jack Porter in Dev-Mobile branch]
2018-08-16 13:53:43 -04:00

35 lines
933 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class UnrealVersionSelectorTarget : TargetRules
{
public UnrealVersionSelectorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "UnrealVersionSelector";
bCompileLeanAndMeanUE = true;
bUseMallocProfiler = false;
bool bUsingSlate = (Target.Platform == UnrealTargetPlatform.Linux);
if (bUsingSlate)
{
ExtraModuleNames.Add("EditorStyle");
}
// No editor needed
bCompileICU = false;
bBuildEditor = false;
// Editor-only data, however, is needed
bBuildWithEditorOnlyData = bUsingSlate;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = bUsingSlate;
}
}