Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/UnrealHeaderTool.Build.cs
Jack Porter 079be7f538 Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#rb None
#jira 0

[CL 4293080 by Jack Porter in Dev-Mobile branch]
2018-08-16 13:53:43 -04:00

32 lines
594 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealHeaderTool : ModuleRules
{
public UnrealHeaderTool(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Json",
"Projects"
}
);
PrivateIncludePaths.AddRange(
new string[]
{
// For LaunchEngineLoop.cpp include
"Runtime/Launch/Private",
"Programs/UnrealHeaderTool/Private",
});
bEnableExceptions = true;
}
}