Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/DependencyCache.cs
Jack Porter 079be7f538 Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#rb None
#jira 0

[CL 4293080 by Jack Porter in Dev-Mobile branch]
2018-08-16 13:53:43 -04:00

433 lines
15 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using Tools.DotNETCommon;
namespace UnrealBuildTool
{
[DebuggerDisplay("{IncludeName}")]
class DependencyInclude
{
/// <summary>
/// These are direct include paths and cannot be resolved to an actual file on disk without using the proper list of include directories for this file's module
/// </summary>
public readonly string IncludeName;
/// <summary>
/// Whether we've attempted to resolve this include (may be set even if IncludeResolvedNameIfSuccessful = null, in cases where it couldn't be found)
/// </summary>
public bool HasAttemptedResolve;
/// <summary>
/// This is the fully resolved name, and a bool for whether we've attempted the resolve but failed. We can't really store this globally, but we're going to see how well it works.
/// </summary>
public FileReference IncludeResolvedNameIfSuccessful;
/// <summary>
/// Public ctor that initializes the include name (the resolved name won't be determined until later)
/// </summary>
/// <param name="InIncludeName"></param>
public DependencyInclude(string InIncludeName)
{
IncludeName = InIncludeName;
}
}
/// <summary>
/// Caches include dependency information to speed up preprocessing on subsequent runs.
/// </summary>
class DependencyCache
{
/// <summary>
/// The version number for binary serialization
/// </summary>
const int FileVersion = 2;
/// <summary>
/// The file signature for binary serialization
/// </summary>
const int FileSignature = ('D' << 24) | ('C' << 16) | FileVersion;
/// <summary>
/// Path to store the cache data to.
/// </summary>
private FileReference BackingFile;
/// <summary>
/// The time the cache was created. Used to invalidate entries.
/// </summary>
public DateTime CreationTimeUtc;
/// <summary>
/// The time the cache was last updated. Stored as the creation date when saved. Not serialized.
/// </summary>
private DateTime UpdateTimeUtc;
/// <summary>
/// Dependency lists, keyed on file's absolute path.
/// </summary>
private Dictionary<FileReference, List<DependencyInclude>> DependencyMap;
/// <summary>
/// A mapping of whether various files exist. Not serialized.
/// </summary>
private Dictionary<FileReference, bool> FileExistsInfo;
/// <summary>
/// Whether the dependency cache is dirty and needs to be saved. Not serialized.
/// </summary>
private bool bIsDirty;
/// <summary>
/// Creates and deserializes the dependency cache at the passed in location
/// </summary>
/// <param name="CacheFile">Name of the cache file to deserialize</param>
public static DependencyCache Create(FileReference CacheFile)
{
// See whether the cache file exists.
if (FileReference.Exists(CacheFile))
{
if (UnrealBuildTool.bPrintPerformanceInfo)
{
Log.TraceInformation("Loading existing IncludeFileCache: " + CacheFile.FullName);
}
DateTime TimerStartTime = DateTime.UtcNow;
// Deserialize cache from disk if there is one.
DependencyCache Result = Load(CacheFile);
if (Result != null)
{
// Successfully serialize, create the transient variables and return cache.
Result.UpdateTimeUtc = DateTime.UtcNow;
TimeSpan TimerDuration = DateTime.UtcNow - TimerStartTime;
if (UnrealBuildTool.bPrintPerformanceInfo)
{
Log.TraceInformation("Loading IncludeFileCache took " + TimerDuration.TotalSeconds + "s");
}
return Result;
}
}
// Fall back to a clean cache on error or non-existance.
return new DependencyCache(CacheFile);
}
/// <summary>
/// Loads the cache from the passed in file.
/// </summary>
/// <param name="CacheFile">File to deserialize from</param>
public static DependencyCache Load(FileReference CacheFile)
{
DependencyCache Result = null;
try
{
string CacheBuildMutexPath = CacheFile.FullName + ".buildmutex";
// If the .buildmutex file for the cache is present, it means that something went wrong between loading
// and saving the cache last time (most likely the UBT process being terminated), so we don't want to load
// it.
if (!File.Exists(CacheBuildMutexPath))
{
using (File.Create(CacheBuildMutexPath))
{
}
using (BinaryReader Reader = new BinaryReader(new FileStream(CacheFile.FullName, FileMode.Open, FileAccess.Read)))
{
if (Reader.ReadInt32() == FileSignature)
{
Result = DependencyCache.Deserialize(Reader);
}
}
}
}
catch (Exception Ex)
{
Log.TraceError("Failed to read dependency cache: {0}", Ex.Message);
FileReference.Delete(CacheFile);
}
return Result;
}
/// <summary>
/// Serializes the dependency cache to a binary writer
/// </summary>
/// <param name="Writer">Writer to output to</param>
void Serialize(BinaryWriter Writer)
{
Writer.Write(BackingFile);
Writer.Write(CreationTimeUtc.ToBinary());
Dictionary<FileReference, int> FileToUniqueId = new Dictionary<FileReference, int>();
Writer.Write(DependencyMap.Count);
foreach (KeyValuePair<FileReference, List<DependencyInclude>> Pair in DependencyMap)
{
Writer.Write(Pair.Key);
Writer.Write(Pair.Value.Count);
foreach (DependencyInclude Include in Pair.Value)
{
Writer.Write(Include.IncludeName);
Writer.Write(Include.HasAttemptedResolve);
Writer.Write(Include.IncludeResolvedNameIfSuccessful, FileToUniqueId);
}
}
}
/// <summary>
/// Deserialize the dependency cache from a binary reader
/// </summary>
/// <param name="Reader">Reader for the cache data</param>
/// <returns>New dependency cache object</returns>
static DependencyCache Deserialize(BinaryReader Reader)
{
DependencyCache Cache = new DependencyCache(Reader.ReadFileReference());
Cache.CreationTimeUtc = DateTime.FromBinary(Reader.ReadInt64());
int NumEntries = Reader.ReadInt32();
Cache.DependencyMap = new Dictionary<FileReference, List<DependencyInclude>>(NumEntries);
List<FileReference> UniqueFiles = new List<FileReference>();
for (int Idx = 0; Idx < NumEntries; Idx++)
{
FileReference File = Reader.ReadFileReference();
int NumIncludes = Reader.ReadInt32();
List<DependencyInclude> Includes = new List<DependencyInclude>(NumIncludes);
for (int IncludeIdx = 0; IncludeIdx < NumIncludes; IncludeIdx++)
{
DependencyInclude Include = new DependencyInclude(Reader.ReadString());
Include.HasAttemptedResolve = Reader.ReadBoolean();
Include.IncludeResolvedNameIfSuccessful = Reader.ReadFileReference(UniqueFiles);
Includes.Add(Include);
}
Cache.DependencyMap.Add(File, Includes);
}
Cache.CreateFileExistsInfo();
Cache.ResetUnresolvedDependencies();
return Cache;
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="InBackingFile">File associated with this cache</param>
protected DependencyCache(FileReference InBackingFile)
{
BackingFile = InBackingFile;
CreationTimeUtc = DateTime.UtcNow;
UpdateTimeUtc = DateTime.UtcNow;
DependencyMap = new Dictionary<FileReference, List<DependencyInclude>>();
bIsDirty = false;
CreateFileExistsInfo();
}
/// <summary>
/// Saves the dependency cache to disk using the update time as the creation time.
/// </summary>
public void Save()
{
// Only save if we've made changes to it since load.
if (bIsDirty)
{
DateTime TimerStartTime = DateTime.UtcNow;
// Save update date as new creation date.
CreationTimeUtc = UpdateTimeUtc;
// Serialize the cache to disk.
try
{
DirectoryReference.CreateDirectory(BackingFile.Directory);
using (BinaryWriter Writer = new BinaryWriter(new FileStream(BackingFile.FullName, FileMode.Create, FileAccess.Write)))
{
Writer.Write(FileSignature);
Serialize(Writer);
}
}
catch (Exception Ex)
{
Log.TraceError("Failed to write dependency cache: {0}", Ex.Message);
}
if (UnrealBuildTool.bPrintPerformanceInfo)
{
TimeSpan TimerDuration = DateTime.UtcNow - TimerStartTime;
Log.TraceInformation("Saving IncludeFileCache took " + TimerDuration.TotalSeconds + "s");
}
}
else
{
if (UnrealBuildTool.bPrintPerformanceInfo)
{
Log.TraceInformation("IncludeFileCache did not need to be saved (bIsDirty=false)");
}
}
FileReference MutexPath = BackingFile + ".buildmutex";
if (FileReference.Exists(MutexPath))
{
try
{
FileReference.Delete(MutexPath);
}
catch
{
// We don't care if we couldn't delete this file, as maybe it couldn't have been created in the first place.
}
}
}
/// <summary>
/// Returns the direct dependencies of the specified FileItem if it exists in the cache and they are not stale.
/// </summary>
/// <param name="File">File File to try to find dependencies in cache</param>
public List<DependencyInclude> GetCachedDependencyInfo(FileItem File)
{
// Check whether File is in cache.
List<DependencyInclude> Includes;
if (!DependencyMap.TryGetValue(File.Location, out Includes))
{
return null;
}
// File is in cache, now check whether last write time is prior to cache creation time.
if (File.LastWriteTime.ToUniversalTime() >= CreationTimeUtc)
{
// Remove entry from cache as it's stale.
DependencyMap.Remove(File.Location);
bIsDirty = true;
return null;
}
// Check if any of the resolved includes is missing
foreach (DependencyInclude Include in Includes)
{
if (Include.IncludeResolvedNameIfSuccessful != null)
{
bool bIncludeExists = false;
if (!FileExistsInfo.TryGetValue(Include.IncludeResolvedNameIfSuccessful, out bIncludeExists))
{
bIncludeExists = FileReference.Exists(Include.IncludeResolvedNameIfSuccessful);
FileExistsInfo.Add(Include.IncludeResolvedNameIfSuccessful, bIncludeExists);
}
if (!bIncludeExists)
{
// Remove entry from cache as it's stale, as well as the include which no longer exists
DependencyMap.Remove(Include.IncludeResolvedNameIfSuccessful);
DependencyMap.Remove(File.Location);
bIsDirty = true;
return null;
}
}
}
// Cached version is up to date, return it.
return Includes;
}
/// <summary>
/// Update cache with dependencies for the passed in file.
/// </summary>
/// <param name="File"> File to update dependencies for</param>
/// <param name="Info">List of dependencies to cache for passed in file</param>
public void SetDependencyInfo(FileItem File, List<DependencyInclude> Info)
{
DependencyMap[File.Location] = Info;
bIsDirty = true;
}
/// <summary>
/// Creates and pre-allocates a map for storing information about the physical presence of files on disk.
/// </summary>
private void CreateFileExistsInfo()
{
// Pre-allocate about 125% of the dependency map count (which amounts to 1.25 unique includes per dependency which is a little more than empirical
// results show but gives us some slack in case something gets added).
FileExistsInfo = new Dictionary<FileReference, bool>((DependencyMap.Count * 5) / 4);
}
/// <summary>
/// Resets unresolved dependency include files so that the compile environment can attempt to re-resolve them.
/// </summary>
public void ResetUnresolvedDependencies()
{
foreach (KeyValuePair<FileReference, List<DependencyInclude>> Dependency in DependencyMap)
{
foreach (DependencyInclude Include in Dependency.Value)
{
if (Include.HasAttemptedResolve && Include.IncludeResolvedNameIfSuccessful == null)
{
Include.HasAttemptedResolve = false;
}
}
}
}
/// <summary>
/// Caches the fully resolved path of the include.
/// TODO: This method should be more tightly coupled with the Resolve step itself so we don't have to reach into the cache externally
/// using internal details like the list index.
/// </summary>
/// <param name="File">The file whose include is being resolved</param>
/// <param name="DirectlyIncludedFileNameIndex">Index in the resolve list to quickly find the include in question in the existing cache.</param>
/// <param name="DirectlyIncludedFileNameFullPath">Full path name of the resolve include.</param>
/// <param name="bUseIncludeDependencyResolveCache"></param>
/// <param name="bTestIncludeDependencyResolveCache"></param>
public void CacheResolvedIncludeFullPath(FileItem File, int DirectlyIncludedFileNameIndex, FileReference DirectlyIncludedFileNameFullPath, bool bUseIncludeDependencyResolveCache, bool bTestIncludeDependencyResolveCache)
{
if (bUseIncludeDependencyResolveCache)
{
List<DependencyInclude> Includes = DependencyMap[File.Location];
DependencyInclude IncludeToResolve = Includes[DirectlyIncludedFileNameIndex];
if (bTestIncludeDependencyResolveCache)
{
// test whether there are resolve conflicts between modules with different include paths.
if (IncludeToResolve.HasAttemptedResolve && IncludeToResolve.IncludeResolvedNameIfSuccessful != DirectlyIncludedFileNameFullPath)
{
throw new BuildException("Found directly included file that resolved differently in different modules. File ({0}) had previously resolved to ({1}) and now resolves to ({2}).",
File.AbsolutePath, IncludeToResolve.IncludeResolvedNameIfSuccessful, DirectlyIncludedFileNameFullPath);
}
}
Includes[DirectlyIncludedFileNameIndex].HasAttemptedResolve = true;
Includes[DirectlyIncludedFileNameIndex].IncludeResolvedNameIfSuccessful = DirectlyIncludedFileNameFullPath;
if (DirectlyIncludedFileNameFullPath != null)
{
bIsDirty = true;
}
}
}
/// <summary>
/// Gets the dependency cache path and filename for the specified target.
/// </summary>
/// <param name="ProjectFile">The project directory</param>
/// <param name="Platform">The platform for the target being compiled</param>
/// <param name="TargetName">Name of the target being compiled</param>
/// <returns>Cache Path</returns>
public static FileReference GetDependencyCachePathForTarget(FileReference ProjectFile, UnrealTargetPlatform Platform, string TargetName)
{
DirectoryReference PlatformIntermediatePath;
if (ProjectFile != null)
{
PlatformIntermediatePath = DirectoryReference.Combine(ProjectFile.Directory, "Intermediate", "Build", Platform.ToString());
}
else
{
PlatformIntermediatePath = DirectoryReference.Combine(UnrealBuildTool.EngineDirectory, "Intermediate", "Build", Platform.ToString());
}
return FileReference.Combine(PlatformIntermediatePath, TargetName, "DependencyCache.bin");
}
}
}