Files
UnrealEngineUWP/Engine/Source/Editor/TimeManagementEditor/Private/STimecodeProviderTab.cpp
Jack Porter 079be7f538 Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#rb None
#jira 0

[CL 4293080 by Jack Porter in Dev-Mobile branch]
2018-08-16 13:53:43 -04:00

135 lines
3.9 KiB
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "STimecodeProviderTab.h"
#include "EditorStyleSet.h"
#include "Engine/Engine.h"
#include "Engine/TimecodeProvider.h"
#include "Framework/Application/SlateApplication.h"
#include "Framework/Docking/TabManager.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Framework/MultiBox/SToolBarComboButtonBlock.h"
#include "STimecodeProvider.h"
#include "Widgets/Docking/SDockTab.h"
#include "Widgets/Input/SComboButton.h"
#include "WorkspaceMenuStructure.h"
#include "WorkspaceMenuStructureModule.h"
#define LOCTEXT_NAMESPACE "TimecodeProviderTab"
namespace TimecodeProviderTab
{
static const FName NAME_TimecodeProviderTab = FName("TimecodeProviderTab");
TSharedRef<SDockTab> CreateTab(const FSpawnTabArgs& Args)
{
return SNew(SDockTab)
.TabRole(ETabRole::NomadTab)
[
SNew(STimecodeProviderTab)
];
}
FReply ApplyTimecodeProvider(UTimecodeProvider* InTimecodeProvider)
{
if (GEngine)
{
GEngine->SetTimecodeProvider(nullptr);
GEngine->SetTimecodeProvider(InTimecodeProvider);
}
return FReply::Handled();
}
}
void STimecodeProviderTab::RegisterNomadTabSpawner()
{
FGlobalTabmanager::Get()->RegisterNomadTabSpawner(TimecodeProviderTab::NAME_TimecodeProviderTab, FOnSpawnTab::CreateStatic(&TimecodeProviderTab::CreateTab))
.SetDisplayName(NSLOCTEXT("TimecodeProviderTab", "DisplayName", "Timecode Provider"))
.SetTooltipText(NSLOCTEXT("TimecodeProviderTab", "TooltipText", "Displays the Timecode and the state of the current Timecode Provider."))
.SetGroup(WorkspaceMenu::GetMenuStructure().GetDeveloperToolsMiscCategory())
.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "TimecodeProvider.TabIcon"));
}
void STimecodeProviderTab::UnregisterNomadTabSpawner()
{
if (FSlateApplication::IsInitialized())
{
FGlobalTabmanager::Get()->UnregisterTabSpawner(TimecodeProviderTab::NAME_TimecodeProviderTab);
}
}
void STimecodeProviderTab::Construct(const FArguments& InArgs)
{
TSharedRef< SWidget > ButtonContent = SNew(SComboButton)
.ContentPadding(0)
.ButtonStyle(&FCoreStyle::Get(), "ToolBar.Button")
.ForegroundColor(FCoreStyle::Get().GetSlateColor("DefaultForeground"))
//.Visibility_Lambda([]() { return (GEngine && GEngine->GetTimecodeProvider() != nullptr) ? EVisibility::Visible : EVisibility::Hidden; } )
.ButtonContent()
[
SNullWidget::NullWidget
]
.OnGetMenuContent(this, &STimecodeProviderTab::OnGetMenuContent);
ButtonContent->SetEnabled(MakeAttributeLambda([] { return (GEngine && GEngine->GetTimecodeProvider() != nullptr); }));
ChildSlot
[
SNew(SBorder)
.Padding(FMargin(0, 3, 0, 0))
.BorderImage(FEditorStyle::GetBrush("NoBorder"))
.IsEnabled(FSlateApplication::Get().GetNormalExecutionAttribute())
[
SNew(SBorder)
//.Padding(ToolBarPadding)
.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
.Padding(4, -4, 2, 0)
[
SNew(STimecodeProvider)
]
+ SHorizontalBox::Slot()
.AutoWidth()
.Padding(2, 0, 2, 0)
[
ButtonContent
]
]
]
]
];
}
TSharedRef<SWidget> STimecodeProviderTab::OnGetMenuContent()
{
const bool bShouldCloseWindowAfterMenuSelection = true;
FMenuBuilder MenuBuilder(bShouldCloseWindowAfterMenuSelection, nullptr);
check(GEngine);
if (GEngine->GetTimecodeProvider())
{
MenuBuilder.BeginSection(TEXT("TimecodeProvider"), LOCTEXT("TimecodeProvider", "Timecode Provider"));
MenuBuilder.AddMenuEntry(
LOCTEXT("ReapplyMenuLabel", "Reinitialize"),
LOCTEXT("ReapplyMenuToolTip", "Reinitialize the current Timecode Provider."),
FSlateIcon(),
FUIAction(FExecuteAction::CreateLambda([](){ TimecodeProviderTab::ApplyTimecodeProvider(GEngine->GetTimecodeProvider()); }))
);
MenuBuilder.EndSection();
}
return MenuBuilder.MakeWidget();
}
#undef LOCTEXT_NAMESPACE