Files
UnrealEngineUWP/Engine/Source/Editor/AnimationModifiers/Private/SModifierItemRow.h
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

24 lines
644 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SModifierListview.h"
/** Listview row widget representing a single modifier instance */
class SModifierItemRow : public STableRow<ModifierListviewItem>
{
public:
SLATE_BEGIN_ARGS(SModifierItemRow) {}
SLATE_ARGUMENT(FOnSingleModifier, OnOpenModifier);
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, const TSharedRef<STableViewBase>& InOwnerTableView, const ModifierListviewItem& Item);
FReply OnDoubleClicked();
protected:
FText GetInstanceText() const;
protected:
ModifierListviewItem InternalItem;
FOnSingleModifier OnOpenModifier;
};