Files
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
charles bloom e259c1cc1f Texture fix some logic treating long-lat cubemaps as nonpow2 when they are in fact always pow2 after building even if source was nonpow2
Also make the default import settings of using no mip maps for nonpow2 textures only apply to 2d textures

#rnx
#rb fabian.giesen

[CL 30574965 by charles bloom in ue5-main branch]
2024-01-11 14:53:06 -05:00
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