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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ea1dbda612e080be8aaa56bfc31e08983e936b02
UnrealEngineUWP/Engine/Programs
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Zousar Shaker 839b11f8f9 Enforce use of TObjectPtr instead of raw pointers for member properties on all engine modules (but not all engine plugins) regardless of project and all modules used from ShooterGame.
#rb matt.peters

[CL 17313796 by Zousar Shaker in ue5-main branch]
2021-08-26 00:41:39 -04:00
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BuildPatchTool/Config
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CrashReportClient/Config
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ShaderCompileWorker/Config
DDC: Removed use of the Boot cache from the backend graphs
2021-08-06 14:26:52 -04:00
UnrealFrontend/Config
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UnrealGameSync
Update UE5/Main to v19 toolchain
2021-07-15 10:20:02 -04:00
UnrealHeaderTool/Config
Enforce use of TObjectPtr instead of raw pointers for member properties on all engine modules (but not all engine plugins) regardless of project and all modules used from ShooterGame.
2021-08-26 00:41:39 -04:00
UnrealInsights/Config
[Insights]
2021-04-02 08:39:05 -04:00
UnrealLightmass/Config
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UnrealMultiUserServer/Config
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UnrealRecoverySvc/Config
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