Files
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
Dan Thompson 18d0d17a54 Fix for cubemap arrays built from longlat sources predicting incorrect mip slice count.
#jira UE-165798
#rb fabian.giesen
#preflight 633b44902a5690003a2c25e8

[CL 22313450 by Dan Thompson in ue5-main branch]
2022-10-03 16:43:23 -04:00
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