Files
UnrealEngineUWP/Engine/Source/Developer/SourceControl/Public/ISourceControlState.h
patrick laflamme 068b6058ab Implemented the 'Unsaved' Editor status bar button that displays the number of unsaved assets (dirty packages) the user and potential warnings with respect to the source control those asset may have.
- Implemented the UnsavedAssetTrackers plugin and enabled it by default.
  - Added the 'Unsaved' button to the Editor taskbars to display the number of unsaved packages along with a warning icon if warning are associated with one of the unsaved files.
  - Updated the 'Save Content' package to display warnings if one of the packages has warnings.
  - Added a class to monitor and periodically update the source controlled status of a collection of files/packages.
  - Changed the default value of PromptForCheckoutOnAssetModification settings to False because the Unsaved button flow is complementary (and the popup was noisy for OFPA users).
  - Updated the changelist window to use the soure control file status monitor.

#jira UE-163734 - Implement the 'Unsaved' Editor Taskbar Button
#rb Patrick.Enfedaque
#preflight 633ae915b12b8af5fde80f7c

[CL 22322224 by patrick laflamme in ue5-main branch]
2022-10-03 20:38:09 -04:00

197 lines
7.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Textures/SlateIcon.h"
class ISourceControlRevision;
class ISourceControlState;
typedef TSharedRef<class ISourceControlState, ESPMode::ThreadSafe> FSourceControlStateRef;
typedef TSharedPtr<class ISourceControlState, ESPMode::ThreadSafe> FSourceControlStatePtr;
/**
* An abstraction of the state of a file under source control
*/
class ISourceControlState : public TSharedFromThis<ISourceControlState, ESPMode::ThreadSafe>
{
public:
enum { INVALID_REVISION = -1 };
/**
* Virtual destructor
*/
virtual ~ISourceControlState() {}
/**
* Get the size of the history.
* If an FUpdateStatus operation has been called with the ShouldUpdateHistory() set, there
* should be history present if the file has been committed to source control.
* @returns the number of items in the history
*/
virtual int32 GetHistorySize() const = 0;
/**
* Get an item from the history
* @param HistoryIndex the index of the history item
* @returns a history item or NULL if none exist
*/
virtual TSharedPtr<class ISourceControlRevision, ESPMode::ThreadSafe> GetHistoryItem( int32 HistoryIndex ) const = 0;
/**
* Find an item from the history with the specified revision number.
* @param RevisionNumber the revision number to look for
* @returns a history item or NULL if the item could not be found
*/
virtual TSharedPtr<class ISourceControlRevision, ESPMode::ThreadSafe> FindHistoryRevision( int32 RevisionNumber ) const = 0;
/**
* Find an item from the history with the specified revision.
* @param InRevision the revision identifier to look for
* @returns a history item or NULL if the item could not be found
*/
virtual TSharedPtr<class ISourceControlRevision, ESPMode::ThreadSafe> FindHistoryRevision( const FString& InRevision ) const = 0;
/**
* Get the revision that we should use as a base when performing a three wage merge, does not refresh source control state
* @returns a revision identifier or NULL if none exist
*/
virtual TSharedPtr<class ISourceControlRevision, ESPMode::ThreadSafe> GetBaseRevForMerge() const = 0;
/**
* Gets the icon we should use to display the state in a UI.
*/
virtual FSlateIcon GetIcon() const = 0;
/**
* Get the name of the icon graphic we should use to display the state in a UI.
* @returns the name of the icon to display
*/
UE_DEPRECATED(5.0, "GetIconName has been replaced by GetIcon.")
virtual FName GetIconName() const { return NAME_None; }
/**
* Get the name of the small icon graphic we should use to display the state in a UI.
* @returns the name of the icon to display
*/
UE_DEPRECATED(5.0, "GetSmallIconName has been replaced by GetIcon.")
virtual FName GetSmallIconName() const { return NAME_None; }
/**
* Get a text representation of the state
* @returns the text to display for this state
*/
virtual FText GetDisplayName() const = 0;
/**
* Get a tooltip to describe this state
* @returns the text to display for this states tooltip
*/
virtual FText GetDisplayTooltip() const = 0;
/**
* Get the local filename that this state represents
* @returns the filename
*/
virtual const FString& GetFilename() const = 0;
/**
* Get the timestamp of the last update that was made to this state.
* @returns the timestamp of the last update
*/
virtual const FDateTime& GetTimeStamp() const = 0;
/** Get whether this file can be checked in. */
virtual bool CanCheckIn() const = 0;
/** Get whether this file can be checked out */
virtual bool CanCheckout() const = 0;
/** Get whether this file is checked out by the current user*/
virtual bool IsCheckedOut() const = 0;
/** Get whether this file is checked out by someone else in the current branch */
virtual bool IsCheckedOutOther(FString* Who = NULL) const = 0;
/** Get whether this file is checked out in a different branch, if no branch is specified defaults to FEngineVerion current branch */
virtual bool IsCheckedOutInOtherBranch(const FString& CurrentBranch = FString()) const = 0;
/** Get whether this file is modified in a different branch, if no branch is specified defaults to FEngineVerion current branch */
virtual bool IsModifiedInOtherBranch(const FString& CurrentBranch = FString()) const = 0;
/** Get whether this file is checked out or modified in a different branch, if no branch is specified defaults to FEngineVerion current branch */
virtual bool IsCheckedOutOrModifiedInOtherBranch(const FString& CurrentBranch = FString()) const = 0;
/** Get the other branches this file is checked out in */
virtual TArray<FString> GetCheckedOutBranches() const = 0;
/** Get the user info for checkouts on other branches */
virtual FString GetOtherUserBranchCheckedOuts() const = 0;
/** Get head modification information for other branches
* @returns true with parameters populated if there is a branch with a newer modification (edit/delete/etc)
*/
virtual bool GetOtherBranchHeadModification(FString& HeadBranchOut, FString& ActionOut, int32& HeadChangeListOut) const = 0;
/** Get whether this file is up-to-date with the version in source control */
virtual bool IsCurrent() const = 0;
/** Get whether this file is under source control */
virtual bool IsSourceControlled() const = 0;
/** Get whether this file is local to the current user (ie, has never been pushed to anyone else) */
virtual bool IsLocal() const
{
return IsAdded() || !IsSourceControlled() || IsIgnored();
}
/** Get whether this file is marked for add */
virtual bool IsAdded() const = 0;
/** Get whether this file is marked for delete */
virtual bool IsDeleted() const = 0;
/** Get whether this file is ignored by source control */
virtual bool IsIgnored() const = 0;
/** Get whether source control allows this file to be edited */
virtual bool CanEdit() const = 0;
/** Get whether source control allows this file to be deleted. */
virtual bool CanDelete() const = 0;
/** Get whether we know anything about this files source control state */
virtual bool IsUnknown() const = 0;
/** Get whether this file is modified compared to the version we have from source control */
virtual bool IsModified() const = 0;
/**
* Get whether this file can be added to source control (i.e. is part of the directory
* structure currently under source control)
*/
virtual bool CanAdd() const = 0;
/** Get whether this file is in a conflicted state */
virtual bool IsConflicted() const = 0;
/** Get whether this file can be reverted, i.e. its changes are discarded and the file will no longer be checked-out. */
virtual bool CanRevert() const = 0;
/** Gets the warnings messages associated with this state, if any. Ex 'checkout by other', 'out of date', etc). */
virtual TOptional<FText> GetWarningText() const
{
TOptional<FText> WarningText;
if (IsConflicted() ||
!IsCurrent() ||
IsCheckedOutOther() ||
(!IsCheckedOut() && (IsCheckedOutInOtherBranch() || IsModifiedInOtherBranch())))
{
WarningText.Emplace(GetDisplayTooltip()); // The tooltip text usually describe well enough the warning.
}
return WarningText;
}
};