Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration
ben marsh adad9435d9 UBT: Prevent DebugGame compile environment from having different ORIGINAL_FILE_NAME macro to the development build environment. This is only needed when compiling resources for binaries. Also prevent the precompiled manifest being written to if it doesn't change.
#rb none
#jira UE-69434

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4877079 in //UE4/Release-4.22/... via CL 4877081
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4884678 by ben marsh in Dev-Networking branch]
2019-02-04 12:39:22 -05:00
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