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- The batches weren't getting flushed when RHICmdLists are submitted which causes the GPU benchmark to hang, since it issues and then immediately reads back timestamp queries. - Ideally the batches get ended whenever RHICmdLists are submitted, but the way the active batch is propagated to RDG passes means there isn't a simple way to achieve this. - There is no good solution until we've refactored the GPU profiler, at which point this becomes a non-issue. #rb daniele.vettorel [CL 33138331 by luke thatcher in ue5-main branch]