Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Private/ProfilingDebugging
luke thatcher a2eb5a66b3 Disable timestamp render query batching introduced in CL 32763001 by removing the calls to RHIBeginRenderQueryBatch_TopOfPipe and RHIEndRenderQueryBatch_TopOfPipe in the realtime GPU profiler
- The batches weren't getting flushed when RHICmdLists are submitted which causes the GPU benchmark to hang, since it issues and then immediately reads back timestamp queries.
 - Ideally the batches get ended whenever RHICmdLists are submitted, but the way the active batch is propagated to RDG passes means there isn't a simple way to achieve this.
 - There is no good solution until we've refactored the GPU profiler, at which point this becomes a non-issue.

#rb daniele.vettorel

[CL 33138331 by luke thatcher in ue5-main branch]
2024-04-22 10:34:42 -04:00
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