Files
UnrealEngineUWP/Engine/Source/Runtime/Projects
jamie dale 5e7a6465f7 Avoid localization data failing to load for loaded/active GFPs if GameFeaturePlugin.DeferLocalizationDataLoad is hotfixed to false after the GFPs have already mounted
Since the mount/unmount localization calls are now ref-counted, we can just always call them during GFP loading/unloading as they'll be a no-op if the localization data was already loaded by mounting (or anything else).

Also improved the logging when the localization data skips being loaded/unloaded due to an existing reference, so that we can see the ref-count in the log.

[FYI] Kelby.Gamble
#rnx

[CL 33204941 by jamie dale in ue5-main branch]
2024-04-24 13:28:35 -04:00
..