Files
UnrealEngineUWP/Engine/Source/Editor/DataLayerEditor
jeanfrancois dube 628da6fae6 [Scene Outliner] Optimize update time by:
- Storing cached strings into actor descriptors to avoid FName::ToString.
- Getting actor names from the descriptor's stored FSoftObjectPath substring.
- Using move operator instead of copying strings when possible.

#rb sebastien.lussier

[CL 33238650 by jeanfrancois dube in ue5-main branch]
2024-04-25 14:13:20 -04:00
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