You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Storing cached strings into actor descriptors to avoid FName::ToString. - Getting actor names from the descriptor's stored FSoftObjectPath substring. - Using move operator instead of copying strings when possible. #rb sebastien.lussier [CL 33238650 by jeanfrancois dube in ue5-main branch]