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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e943cd3efd007cd83af41f6d57697c7ef00a10e2
UnrealEngineUWP/Engine/Source/Developer/MeshSimplifier/Private
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kevin ortegren 8d551e3bb6 Remove unnecessary include
[CL 31644784 by kevin ortegren in ue5-main branch]
2024-02-20 10:05:55 -05:00
..
MeshSimplify.cpp
Add an option for Nanite meshes to consider edge length during simplification as a means of preventing oversimplification of meshes that are intended to be deformed (e.g. via WPO, Spline Mesh Component).
2023-10-09 15:40:27 -04:00
MeshSimplify.h
Add an option for Nanite meshes to consider edge length during simplification as a means of preventing oversimplification of meshes that are intended to be deformed (e.g. via WPO, Spline Mesh Component).
2023-10-09 15:40:27 -04:00
MeshSimplifyElements.h
…
Quadric.cpp
…
Quadric.h
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QuadricMeshReduction.cpp
Remove unnecessary include
2024-02-20 10:05:55 -05:00
UnrolledLinkList.h
…
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