Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Private/ComponentVisualizers.cpp
Mikolaj Sieluzycki e9351fe5de #ttp 303393 UObject improvement: Remove header groups
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.

[CL 2054304 by Mikolaj Sieluzycki in Main branch]
2014-04-23 20:15:15 -04:00

50 lines
2.0 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "ComponentVisualizersPrivatePCH.h"
#include "ComponentVisualizers.h"
#include "SoundDefinitions.h"
#include "PointLightComponentVisualizer.h"
#include "SpotLightComponentVisualizer.h"
#include "AudioComponentVisualizer.h"
#include "RadialForceComponentVisualizer.h"
#include "ConstraintComponentVisualizer.h"
#include "SpringArmComponentVisualizer.h"
#include "SplineComponentVisualizer.h"
IMPLEMENT_MODULE( FComponentVisualizersModule, ComponentVisualizers );
void FComponentVisualizersModule::StartupModule()
{
RegisterComponentVisualizer(UPointLightComponent::StaticClass()->GetFName(), MakeShareable(new FPointLightComponentVisualizer));
RegisterComponentVisualizer(USpotLightComponent::StaticClass()->GetFName(), MakeShareable(new FSpotLightComponentVisualizer));
RegisterComponentVisualizer(UAudioComponent::StaticClass()->GetFName(), MakeShareable(new FAudioComponentVisualizer));
RegisterComponentVisualizer(URadialForceComponent::StaticClass()->GetFName(), MakeShareable(new FRadialForceComponentVisualizer));
RegisterComponentVisualizer(UPhysicsConstraintComponent::StaticClass()->GetFName(), MakeShareable(new FConstraintComponentVisualizer));
RegisterComponentVisualizer(USpringArmComponent::StaticClass()->GetFName(), MakeShareable(new FSpringArmComponentVisualizer));
RegisterComponentVisualizer(USplineComponent::StaticClass()->GetFName(), MakeShareable(new FSplineComponentVisualizer));
}
void FComponentVisualizersModule::ShutdownModule()
{
if(GUnrealEd != NULL)
{
// Iterate over all class names we registered for
for(FName ClassName : RegisteredComponentClassNames)
{
GUnrealEd->UnregisterComponentVisualizer(ClassName);
}
}
}
void FComponentVisualizersModule::RegisterComponentVisualizer(FName ComponentClassName, TSharedPtr<FComponentVisualizer> Visualizer)
{
if (GUnrealEd != NULL)
{
GUnrealEd->RegisterComponentVisualizer(ComponentClassName, Visualizer);
}
RegisteredComponentClassNames.Add(ComponentClassName);
}