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UnrealEngineUWP
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e90261a0730da048c7269188bddaf8617963bded
UnrealEngineUWP
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Engine
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Josh Adams
e90261a073
- Added support for finding Windows SDK on builders that don't have the SDK installed - but might have the SDK bits coming from AutoSDK location
...
#rb me #jira UE-102459 #fyi ryan.durand [CL 14666936 by Josh Adams in ue5-main branch]
2020-11-05 14:16:11 -04:00
..
Developer
Make sure the Fbx parser have the fbx sdk scene loaded all the time the translator is active.
2020-11-05 13:48:16 -04:00
Editor
Chaning ShaderAutogen to make shader autogen code in FEngineLoop::PreInitPreStartupScreen, instead of when first shader is compiled.
2020-11-05 13:18:41 -04:00
Programs
- Added support for finding Windows SDK on builders that don't have the SDK installed - but might have the SDK bits coming from AutoSDK location
2020-11-05 14:16:11 -04:00
Runtime
Finish async compilation when a texture is about to be modified
2020-11-05 13:50:24 -04:00
ThirdParty
Make sure the Fbx parser have the fbx sdk scene loaded all the time the translator is active.
2020-11-05 13:48:16 -04:00
UnrealClient.Target.cs
Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
2020-09-11 15:54:42 -04:00
UnrealEditor.Target.cs
Rename UE5Editor to UnrealEditor.
2020-09-10 15:39:00 -04:00
UnrealGame.Target.cs
Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
2020-09-11 15:54:42 -04:00
UnrealServer.Target.cs
Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
2020-09-11 15:54:42 -04:00