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UnrealEngineUWP/Engine/Source/Runtime/OpenGLDrv
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david harvey 9ee5ba99f2 [LLM] removing VertexBuffer, IndexBuffer and UniformBuffer from Metal's LLM tagging for parity with other platforms, and OpenGL uniform buffers are now tracked in the current tag scope by pointer. (NB There may still be an underlying issue of the uniform buffer being tracked twice if OpenGL.UseEmulatedUBs is set.)
#rb anthony.bills

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: david.harvey
#ROBOMERGE-SOURCE: CL 5646108 via CL 5646112 via CL 5646113 via CL 5646114 via CL 5646856 via CL 5648479
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5654938 by david harvey in Dev-Anim branch]
2019-03-29 17:10:54 -04:00
..
Private
[LLM] removing VertexBuffer, IndexBuffer and UniformBuffer from Metal's LLM tagging for parity with other platforms, and OpenGL uniform buffers are now tracked in the current tag scope by pointer. (NB There may still be an underlying issue of the uniform buffer being tracked twice if OpenGL.UseEmulatedUBs is set.)
2019-03-29 17:10:54 -04:00
Public
When building OGL binary file cache use the existing cache file to avoid rebuilding matching programs.
2019-03-13 13:00:35 -04:00
OpenGLDrv.Build.cs
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
2018-12-17 06:31:16 -05:00
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