Files
UnrealEngineUWP/Engine/Source/Programs/nDisplayLauncher/Config/SceneNodeView.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

65 lines
1.3 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace nDisplayLauncher.Config
{
public class SceneNodeView
{
public List<SceneNodeView> children { get; set; }
public SceneNode node { get; set; }
public bool isSelected { get; set; }
public bool isExpanded { get; set; }
public SceneNodeView()
{
isSelected = false;
isExpanded = false;
children = new List<SceneNodeView>();
node = new SceneNode();
}
public SceneNodeView(SceneNode item)
{
isSelected = false;
isExpanded = false;
children = new List<SceneNodeView>();
node = item;
}
//Return child Scene node View if it equal argument scene node
public SceneNodeView FindNodeInChildren(SceneNodeView item)
{
SceneNodeView output = null;
if (this.node == item.node.parent)
{
output = this;
}
else
{
foreach (SceneNodeView child in this.children.ToList())
{
if (child.node == item.node.parent)
{
output = child;
}
else
{
if (child.children.Count > 0)
{
output = child.FindNodeInChildren(item);
}
}
}
}
return output;
}
}
}