Files
UnrealEngineUWP/Engine/Source/Programs/UnrealVersionSelector/UnrealVersionSelector.Target.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

35 lines
933 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class UnrealVersionSelectorTarget : TargetRules
{
public UnrealVersionSelectorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "UnrealVersionSelector";
bCompileLeanAndMeanUE = true;
bUseMallocProfiler = false;
bool bUsingSlate = (Target.Platform == UnrealTargetPlatform.Linux);
if (bUsingSlate)
{
ExtraModuleNames.Add("EditorStyle");
}
// No editor needed
bCompileICU = false;
bBuildEditor = false;
// Editor-only data, however, is needed
bBuildWithEditorOnlyData = bUsingSlate;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = bUsingSlate;
}
}