Files
UnrealEngineUWP/Engine/Source/Editor/DataTableEditor/Public/DataTableRowUtlis.cpp
James Hopkin 235137b0cc Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
Copying to Dev-Main @ CL# 4688301

#rb none

[CL 4707991 by James Hopkin in Dev-Networking branch]
2019-01-11 02:57:03 -05:00

37 lines
1.4 KiB
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "DataTableRowUtlis.h"
#include "DetailWidgetRow.h"
#include "Editor.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Textures/SlateIcon.h"
#include "Widgets/SWidget.h"
#define LOCTEXT_NAMESPACE "FDataTableRowUtils"
const FText FDataTableRowUtils::SearchForReferencesActionName = LOCTEXT("FDataTableRowUtils_SearchForReferences", "Find Row References");
const FText FDataTableRowUtils::SearchForReferencesActionTooltip = LOCTEXT("FDataTableRowUtils_SearchForReferencesTooltip", "Find assets that reference this Row");
TSharedRef<SWidget> FDataTableRowUtils::MakeRowActionsMenu(FExecuteAction SearchForReferencesAction)
{
if (SearchForReferencesAction.IsBound())
{
FMenuBuilder MenuBuilder(true, nullptr);
MenuBuilder.AddMenuEntry(SearchForReferencesActionName, SearchForReferencesActionTooltip,
FSlateIcon(), FUIAction(SearchForReferencesAction));
return MenuBuilder.MakeWidget();
}
return SNullWidget::NullWidget;
}
void FDataTableRowUtils::AddSearchForReferencesContextMenu(FDetailWidgetRow& RowNameDetailWidget, FExecuteAction SearchForReferencesAction)
{
if (SearchForReferencesAction.IsBound() && FEditorDelegates::OnOpenReferenceViewer.IsBound())
{
RowNameDetailWidget.AddCustomContextMenuAction(FUIAction(SearchForReferencesAction), SearchForReferencesActionName,
SearchForReferencesActionTooltip, FSlateIcon());
}
}
#undef LOCTEXT_NAMESPACE