Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/SSoundCuePalette.cpp
T
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

24 lines
699 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SSoundCuePalette.h"
#include "SoundCueGraph/SoundCueGraphSchema.h"
void SSoundCuePalette::Construct(const FArguments& InArgs)
{
// Auto expand the palette as there's so few nodes
SGraphPalette::Construct(SGraphPalette::FArguments().AutoExpandActionMenu(true));
}
void SSoundCuePalette::CollectAllActions(FGraphActionListBuilderBase& OutAllActions)
{
const USoundCueGraphSchema* Schema = GetDefault<USoundCueGraphSchema>();
FGraphActionMenuBuilder ActionMenuBuilder;
// Determine all possible actions
Schema->GetPaletteActions(ActionMenuBuilder);
//@TODO: Avoid this copy
OutAllActions.Append(ActionMenuBuilder);
}