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#rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4662413 by ben marsh in Dev-Networking branch]
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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//MeshBuilder module is a editor module
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public class MeshBuilder : ModuleRules
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{
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public MeshBuilder(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"MeshDescription",
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"RenderCore",
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"MeshDescriptionOperations",
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"MeshReductionInterface",
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"RawMesh",
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"MeshUtilitiesCommon",
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}
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);
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AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTriStrip");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "ForsythTriOptimizer");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTessLib");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "QuadricMeshReduction");
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if (Target.bCompileSimplygon == true)
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{
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AddEngineThirdPartyPrivateDynamicDependencies(Target, "SimplygonMeshReduction");
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if (Target.bCompileSimplygonSSF == true)
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{
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"SimplygonSwarm"
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}
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);
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}
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}
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}
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}
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}
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