Files
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Public/DesktopPlatformModule.h
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

27 lines
678 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "IDesktopPlatform.h"
class FDesktopPlatformModule : public IModuleInterface
{
public:
virtual void StartupModule();
virtual void ShutdownModule();
static IDesktopPlatform* Get()
{
FDesktopPlatformModule& DesktopPlatformModule = FModuleManager::Get().LoadModuleChecked<FDesktopPlatformModule>("DesktopPlatform");
return DesktopPlatformModule.GetSingleton();
}
private:
virtual IDesktopPlatform* GetSingleton() const { return DesktopPlatform; }
IDesktopPlatform* DesktopPlatform;
};