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- Removed duplicate implementation of ModPatch editor stuff now that WT Plugin covers it - Add UWaveTableBank asset & WaveTable MetaSound DataType - Add Full Sin as curve type - Fix-up ability to make WaveTable assets bipolar but leave Modulation Patches unipolar - Inherit ModulationTransform from new WaveTableTransform for extensibility to WT implementation - Move ModulationCurve --> WaveTableCurve - FastSin to Sin implementation in now WaveTableCurve (no reason to use fast implementation when using WT or interpolating curve key implementation at block rate) #rb helen.yang #jira UE-156634 #jira UE-156635 #jira UE-156874 #preflight 62b9cf61de2c0f4cf8774a9a [CL 20832273 by Rob Gay in ue5-main branch]
45 lines
817 B
C#
45 lines
817 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class MetasoundEngine : ModuleRules
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{
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public MetasoundEngine(ReadOnlyTargetRules Target) : base(Target)
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{
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OptimizeCode = CodeOptimization.Never;
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PrivateDependencyModuleNames.AddRange
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(
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new string[]
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{
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"Core",
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"AudioExtensions",
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"AudioCodecEngine",
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"MetasoundGraphCore",
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"MetasoundGenerator",
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"SignalProcessing"
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}
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);
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PublicDependencyModuleNames.AddRange
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(
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new string[]
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{
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"CoreUObject",
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"DeveloperSettings",
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"Engine",
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"MetasoundFrontend",
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"MetasoundStandardNodes",
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"AudioCodecEngine",
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"Serialization",
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"AudioPlatformConfiguration",
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"WaveTable"
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}
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);
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}
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}
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}
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