Files
UnrealEngineUWP/Engine/Source/Runtime/Serialization/Private/SerializationModule.cpp
Max Preussner e88cd7a7e6 Serialization: Fixed spacing of parentheses
[CL 2339959 by Max Preussner in Main branch]
2014-10-24 12:00:50 -04:00

31 lines
535 B
C++

// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
#include "SerializationPrivatePCH.h"
#include "ModuleManager.h"
//DEFINE_LOG_CATEGORY(LogSerialization);
/**
* Implements the Serialization module.
*/
class FSerializationModule
: public IModuleInterface
{
public:
// IModuleInterface interface
virtual void StartupModule() override { }
virtual void ShutdownModule() override { }
virtual bool SupportsDynamicReloading() override
{
return true;
}
};
IMPLEMENT_MODULE(FSerializationModule, Serialization);