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Several amounts of effort went into the newer design of UAssetDefinition to make it easier to change over time, more things are structs now for input and output so additional parameters can be added. AssetDefinition module is an editor module instead of being a developer module. AssetDefinition does not include a myraid of things it shouldn't such as the blueprint module and UnrealEd. #jira UE-165574 #preflight 636c0ec4d0174259cca85e37 [CL 23083536 by nick darnell in ue5-main branch]
24 lines
449 B
C++
24 lines
449 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Modules/ModuleManager.h"
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#define LOCTEXT_NAMESPACE "FEngineAssetDefinitionsModule"
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class FEngineAssetDefinitionsModule : public IModuleInterface
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{
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public:
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// IModuleInterface interface
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virtual void StartupModule() override
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{
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}
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virtual void ShutdownModule() override
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{
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}
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};
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FEngineAssetDefinitionsModule, EngineAssetDefinitions);
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