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e8467067c0865c7feeec00df8300f4aea50dfd43
UnrealEngineUWP/Engine/Source/ThirdParty/Windows
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joe kirchoff 9ee777178a Reference DirectX module for the include path rather than using a static function
#rnx
#jira UE-186136

[CL 26478184 by joe kirchoff in ue5-main branch]
2023-07-19 20:43:16 -04:00
..
D3DX12
Updating to Agility SDK 1.610.2
2023-04-21 15:32:40 -04:00
DirectSound
Reference DirectX module for the include path rather than using a static function
2023-07-19 20:43:16 -04:00
DirectStorage
…
DirectX
Reference DirectX module for the include path rather than using a static function
2023-07-19 20:43:16 -04:00
DirectXLegacy
…
DX9
Reference DirectX module for the include path rather than using a static function
2023-07-19 20:43:16 -04:00
DX11
Reference DirectX module for the include path rather than using a static function
2023-07-19 20:43:16 -04:00
DX12
Reference DirectX module for the include path rather than using a static function
2023-07-19 20:43:16 -04:00
glTF-Toolkit
…
PIX
…
VisualStudioDTE
UnrealBuildTool: Update GenerateTLH to build and touch the output file with one command, to prevent cases where the .tlh doesn't exist and isn't created. Allow typelib headers to be generated when using the clang compiler, by using the toolchain's compiler to generate them instead
2023-03-15 17:50:16 -04:00
WinInet
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XAudio2_9
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XInput
Reference DirectX module for the include path rather than using a static function
2023-07-19 20:43:16 -04:00
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