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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21065896 by bryan.sefcik #preflight 62d4b1a5a6141b6adfb0c892 #jira #ROBOMERGE-OWNER: Bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) #ROBOMERGE-CONFLICT from-shelf [CL 21181076 by Bryan sefcik in ue5-main branch]
39 lines
1.6 KiB
C
39 lines
1.6 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/**
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* Coord system utilities
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*
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* Translates between Unreal and Recast coords.
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* Unreal: x, y, z
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* Recast: -x, z, -y
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "Math/Box.h"
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#include "Math/Color.h"
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#include "Math/Matrix.h"
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#include "Math/UnrealMathSSE.h"
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#include "Math/Vector.h"
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extern NAVIGATIONSYSTEM_API FVector Unreal2RecastPoint(const FVector::FReal* UnrealPoint);
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UE_DEPRECATED(5.0, "UnrealPoint should now be a FReal pointer!")
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extern NAVIGATIONSYSTEM_API FVector Unreal2RecastPoint(const float* UnrealPoint);
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extern NAVIGATIONSYSTEM_API FVector Unreal2RecastPoint(const FVector& UnrealPoint);
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extern NAVIGATIONSYSTEM_API FBox Unreal2RecastBox(const FBox& UnrealBox);
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extern NAVIGATIONSYSTEM_API FMatrix Unreal2RecastMatrix();
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extern NAVIGATIONSYSTEM_API FVector Recast2UnrealPoint(const FVector::FReal* RecastPoint);
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UE_DEPRECATED(5.0, "RecastPoint should now be a FReal pointer!")
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extern NAVIGATIONSYSTEM_API FVector Recast2UnrealPoint(const float* RecastPoint);
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extern NAVIGATIONSYSTEM_API FVector Recast2UnrealPoint(const FVector& RecastPoint);
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extern NAVIGATIONSYSTEM_API FBox Recast2UnrealBox(const FVector::FReal* RecastMin, const FVector::FReal* RecastMax);
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UE_DEPRECATED(5.0, "RecastMin and RecastMax should now be a FReal pointers!")
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extern NAVIGATIONSYSTEM_API FBox Recast2UnrealBox(const float* RecastMin, const float* RecastMax);
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extern NAVIGATIONSYSTEM_API FBox Recast2UnrealBox(const FBox& RecastBox);
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extern NAVIGATIONSYSTEM_API FMatrix Recast2UnrealMatrix();
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extern NAVIGATIONSYSTEM_API FColor Recast2UnrealColor(const unsigned int RecastColor);
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