Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
e8467067c0865c7feeec00df8300f4aea50dfd43
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
History
aris theophanidis 4501f70a0d [Navmesh] Validating AgentMaxStepHeight in relation to AgentMaxSlope and CellSize
#rb Mikko.Mononen
#rb Mieszko.Zielinski

[CL 26408076 by aris theophanidis in ue5-main branch]
2023-07-17 11:16:57 -04:00
..
NavMeshBoundsVolume.cpp
…
NavMeshPath.cpp
Navlink / offmeshconnection Ids are now based on a deterministic 64 bit city hash rather than a 32 bit incremental ID.
2023-05-04 09:29:33 -04:00
NavMeshRenderingComponent.cpp
…
NavTestRenderingComponent.cpp
…
PImplRecastNavMesh.cpp
[Navmesh] Increase the height where the navmesh can generate (now using 29 bits instead of 15, allowing 26000 km of altitude when using 5 cm CellHeight).
2023-06-02 11:24:51 -04:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
Fixed unitialized FBox in QABoxRenderComponent
2023-06-28 14:56:42 -04:00
RecastNavMeshDataChunk.cpp
…
RecastNavMeshGenerator.cpp
[Navmesh] Validating AgentMaxStepHeight in relation to AgentMaxSlope and CellSize
2023-07-17 11:16:57 -04:00
Powered by Gitea Page: 1077ms Template: 18ms
English
English
Licenses API