Files
UnrealEngineUWP/Engine/Source/Runtime/MediaUtils/Public/MediaHelpers.h
T
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

41 lines
933 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
enum class EMediaEvent;
enum class EMediaState;
enum class EMediaTrackType;
namespace MediaUtils
{
/**
* Convert a media event to a human readable string.
*
* @param Event The event.
* @return The corresponding string.
* @see StateToString, TrackTypeToString
*/
MEDIAUTILS_API FString EventToString(EMediaEvent Event);
/**
* Convert a media state to a human readable string.
*
* @param State The state.
* @return The corresponding string.
* @see EventToString, TrackTypeToString
*/
MEDIAUTILS_API FString StateToString(EMediaState State);
/**
* Convert a media track type to a human readable string.
*
* @param TrackType The track type.
* @return The corresponding string.
* @see EventToString, StateToString
*/
MEDIAUTILS_API FString TrackTypeToString(EMediaTrackType TrackType);
}