Files
UnrealEngineUWP/Engine/Source/Runtime/Linux/AudioMixerSDL/AudioMixerSDL.Build.cs
joe kirchoff 4eb0d7b810 Remove unnecessary private include path
#rnx
#jira UE-177808

[CL 24351077 by joe kirchoff in ue5-main branch]
2023-02-21 17:19:34 -05:00

48 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioMixerSDL : ModuleRules
{
public AudioMixerSDL(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateIncludePathModuleNames.Add("AudioMixer");
string PlatformName = Target.Platform.ToString();
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PlatformName = "Linux";
}
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateIncludePaths.Add("Runtime/Linux/AudioMixerSDL/Private/" + PlatformName);
}
{
// Bink Audio isn't yet built for other SDL platforms, however
// the module won't provide a lib and will define WITH_BINK_AUDIO
// to 0 for those platforms.
PrivateDependencyModuleNames.Add("BinkAudioDecoder");
}
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AudioMixer",
"AudioMixerCore"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"Vorbis",
"VorbisFile",
"SDL2"
);
}
}