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UnrealEngineUWP
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e8467067c0865c7feeec00df8300f4aea50dfd43
UnrealEngineUWP
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Engine
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Runtime
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D3D12RHI
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elizabeth baumel
57e3743757
Add debug utility to crash the GPU. From the console, use the command GPUDebugCrash with arguments for the crash type and queue you want to crash on. Usage: GPUDebugCrash [hang | pagefault | platformbreak [direct | compute]]. Crash type is required, queue will default to the graphics queue if unspecified.
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#rb mihnea.balta [CL 26549389 by elizabeth baumel in ue5-main branch]
2023-07-24 13:39:21 -04:00
..
Private
Add debug utility to crash the GPU. From the console, use the command GPUDebugCrash with arguments for the crash type and queue you want to crash on. Usage: GPUDebugCrash [hang | pagefault | platformbreak [direct | compute]]. Crash type is required, queue will default to the graphics queue if unspecified.
2023-07-24 13:39:21 -04:00
Public
Adding interfaces for VerifyD3D11/12Result. These should go through the RHI interfaces to ensure the user is running the same RHI they're calling.
2023-05-19 12:02:52 -04:00
D3D12RHI.Build.cs
Adding per Target controls for ALLOW_PROFILEGPU_IN_TEST and ALLOW_PROFILEGPU_IN_SHIPPING.
2023-06-08 17:30:46 -04:00