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* StallDetector gets StallDetector.ForceLogOnStall which will cause the editor to emit a log from the LogStall category at verbosity Log even if the StallDetector scope is set to disable reporting * Editor.Debug.SlowTask.Simulate will cause the FEngineLoop::Tick to enter a SlowTask for the given number of seconds. * Together, these can be used to validate that the StallDetector scope in FEngineLoop::Tick is triggered when a SlowTask runs past the detector's stall threshold time (2 seconds at time of writing) #jira UE-179567 #rb Rex.Hill [CL 26559492 by logan buchy in ue5-main branch]