Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/ProfilingDebugging
logan buchy eac21cc8cd Add debug commands for SlowTask and StallDetector
* StallDetector gets StallDetector.ForceLogOnStall which will cause the editor to emit a log from the LogStall category at verbosity Log even if the StallDetector scope is set to disable reporting
* Editor.Debug.SlowTask.Simulate will cause the FEngineLoop::Tick to enter a SlowTask for the given number of seconds.
* Together, these can be used to validate that the StallDetector scope in FEngineLoop::Tick is triggered when a SlowTask runs past the detector's stall threshold time (2 seconds at time of writing)

#jira UE-179567
#rb Rex.Hill

[CL 26559492 by logan buchy in ue5-main branch]
2023-07-24 19:40:28 -04:00
..
2023-06-30 18:31:26 -04:00