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e8467067c0865c7feeec00df8300f4aea50dfd43
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/IO
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paul chipchase ba9220ab4a IAS: Add logging of all iorequests to complement the logging of all http requests.
The iorequest duration is very close to the actual latency as seen from the game client code.

#jira UE-188791
#rb paul.chipchase
#rnx

- Submitted on the behalf of PJ.Kack

[CL 26430435 by paul chipchase in ue5-main branch]
2023-07-18 07:08:07 -04:00
..
IoBuffer.cpp
I/O - move FIoBuffer to separate header
2023-04-24 08:27:19 -04:00
IoChunkEncoding.cpp
I/O - extend on demand I/O store TOC with source chunk hash and compression block hashes
2023-05-22 08:28:57 -04:00
IoChunkId.cpp
…
IoContainerHeader.cpp
…
IoContainerId.cpp
…
IoDirectoryIndex.cpp
…
IoDispatcher.cpp
IAS: Add logging of all iorequests to complement the logging of all http requests.
2023-07-18 07:08:07 -04:00
IoHash.cpp
…
IoStatus.cpp
I/O - move FIoStatus to separate header
2023-04-24 05:52:11 -04:00
IoStore.cpp
I/O - support for uploading on demand I/O store containers to S3 with UnrealPak
2023-06-20 04:21:22 -04:00
PackageId.cpp
…
PackageStore.cpp
ZenLoader: Include preload dependencies in package headers instead of relying on predetermined export bundle dependencies. This means that each package can be treated in isolation when staging. Also removes the need to keep track of export and bundle counts in the package store which saves some memory.
2023-04-06 10:50:30 -04:00
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