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* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds [CL 26082269 by henrik karlsson in ue5-main branch]
18 lines
493 B
C
18 lines
493 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnimNode_BlendSpaceGraphBase.h"
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#include "AnimNode_BlendSpaceGraph.generated.h"
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// Allows multiple animations to be blended between based on input parameters
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USTRUCT(BlueprintInternalUseOnly)
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struct FAnimNode_BlendSpaceGraph : public FAnimNode_BlendSpaceGraphBase
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{
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GENERATED_BODY()
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// @return the sync group that this blendspace uses
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FName GetGroupName() const { return GroupName; }
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};
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