Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_BlendSpaceGraph.h
henrik karlsson 5db685f97d [Engine]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds

[CL 26082269 by henrik karlsson in ue5-main branch]
2023-06-17 18:13:06 -04:00

18 lines
493 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnimNode_BlendSpaceGraphBase.h"
#include "AnimNode_BlendSpaceGraph.generated.h"
// Allows multiple animations to be blended between based on input parameters
USTRUCT(BlueprintInternalUseOnly)
struct FAnimNode_BlendSpaceGraph : public FAnimNode_BlendSpaceGraphBase
{
GENERATED_BODY()
// @return the sync group that this blendspace uses
FName GetGroupName() const { return GroupName; }
};