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https://github.com/izzy2lost/UnrealEngineUWP.git
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86 lines
1.6 KiB
C#
86 lines
1.6 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class Sequencer : ModuleRules
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{
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public Sequencer(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"TimeManagement",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"ApplicationCore",
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"AssetRegistry",
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"CinematicCamera",
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"ContentBrowser",
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"Core",
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"CoreUObject",
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"CurveEditor",
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"InputCore",
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"Engine",
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"Slate",
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"SlateCore",
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"SceneOutliner",
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"SequencerCore",
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"EditorStyle",
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"EditorFramework",
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"UnrealEd",
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"MovieScene",
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"MovieSceneTracks",
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"MovieSceneTools",
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"MovieSceneCapture",
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"MovieSceneCaptureDialog",
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"EditorWidgets",
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"SequencerWidgets",
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"BlueprintGraph",
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"LevelSequence",
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"GraphEditor",
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"PropertyEditor",
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"ViewportInteraction",
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"SerializedRecorderInterface",
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"ToolMenus",
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"ToolWidgets",
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}
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);
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CircularlyReferencedDependentModules.AddRange(
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new string[] {
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"ViewportInteraction",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"LevelEditor",
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"DesktopPlatform",
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"PropertyEditor",
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"SceneOutliner",
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"CurveEditor",
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"Analytics",
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"SequencerWidgets"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"LevelEditor",
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"WorkspaceMenuStructure",
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"MainFrame",
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}
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);
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CircularlyReferencedDependentModules.Add("MovieSceneTools");
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}
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}
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