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e8467067c0865c7feeec00df8300f4aea50dfd43
UnrealEngineUWP/Engine/Source/Editor/Blutility
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Cody Albert d0ba32ff7d Update utility widgets to mark their child utility widgets as transient recursively. This prevents an issue where the level gets marked dirty by nested utility widgets.
#rb vincent.gauthier

[CL 26296259 by Cody Albert in ue5-main branch]
2023-06-28 15:44:39 -04:00
..
Classes
Update utility widgets to mark their child utility widgets as transient recursively. This prevents an issue where the level gets marked dirty by nested utility widgets.
2023-06-28 15:44:39 -04:00
Private
Update utility widgets to mark their child utility widgets as transient recursively. This prevents an issue where the level gets marked dirty by nested utility widgets.
2023-06-28 15:44:39 -04:00
Public
Add function to ConvertToEditorUtilityWidget, just meant to be a way to salvage assets that are violating content policies (e.g. calling editor only/cook only routines)
2023-04-25 14:42:17 -04:00
Blutility.Build.cs
Broke circular dependencies:
2023-06-01 13:04:00 -04:00
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