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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e8467067c0865c7feeec00df8300f4aea50dfd43
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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jason hoerner 7f22080814 Shader Compiler: Made FShaderCompilerDefinitions private, to reduce code publicly visible in ShaderCore.h. For now, it's just marked deprecated for 5.4, but will be hidden more generally in 5.5.
#rnx
#rb yuriy.odonnell dan.elksnitis jason.nadro

[CL 26534998 by jason hoerner in ue5-main branch]
2023-07-22 06:35:10 -04:00
..
GLSLOptimizer.tps
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VulkanBackend.cpp
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VulkanBackend.h
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VulkanGlslangBridge.cpp
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VulkanShaderCompiler.cpp
Shader Compiler: Made FShaderCompilerDefinitions private, to reduce code publicly visible in ShaderCore.h. For now, it's just marked deprecated for 5.4, but will be hidden more generally in 5.5.
2023-07-22 06:35:10 -04:00
VulkanShaderFormat.cpp
Removing the cvar lookup string for shader dead code removal in all shader formats. This cvar can't be loaded on SCW startup so it was causing a hash mismatch.
2023-05-22 16:57:05 -04:00
VulkanShaderFormat.h
VulkanRHI: Add Vulkan_1_3 support for shader compilation. (WIP towards VULKAN_SM6)
2023-03-22 10:40:26 -04:00
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