Files
UnrealEngineUWP/Engine/Source/Developer/RealtimeProfiler/Private/RealtimeProfiler.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

49 lines
888 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "VisualizerEvents.h"
class SWindow;
struct FRealtimeProfilerFPSChartFrame
{
FRealtimeProfilerFPSChartFrame()
:UnitFrame(0)
,UnitRender(0)
,UnitGame(0)
,UnitGPU(0)
{
}
FRealtimeProfilerFPSChartFrame(FRealtimeProfilerFPSChartFrame * InCopyFrom)
:UnitFrame(InCopyFrom->UnitFrame)
,UnitRender(InCopyFrom->UnitRender)
,UnitGame(InCopyFrom->UnitGame)
,UnitGPU(InCopyFrom->UnitGPU)
{
}
float UnitFrame;
float UnitRender;
float UnitGame;
float UnitGPU;
};
class FRealtimeProfiler
{
public:
FRealtimeProfiler();
~FRealtimeProfiler();
void Update(TSharedPtr< FVisualizerEvent > InProfileData, FRealtimeProfilerFPSChartFrame * InFPSChartFrame);
bool IsProfiling();
private:
void MakeWindow();
//TSharedPtr<SRealtimeProfilerFrame> Frame;
TWeakPtr<SWindow> Window;
};