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UnrealEngineUWP
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e832b887f3e3073731dd32fb8fe02f158be26434
UnrealEngineUWP
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Engine
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TextureBuild
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Zousar Shaker
7e9ccd727e
Fix bug in texture build flow (new and legacy) caused by my previous changes to the build flow. Can't completely remove all information on the texture mips (serialized and in memory) about the presence of a mip in derived data. Instead of a string key, now keeping a boolean indicating the mip's status in DDC (agnostic of whether we're using the new or old flow).
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#rb devin.doucette [CL 17392438 by Zousar Shaker in ue5-main branch]
2021-09-01 16:54:50 -04:00
..
Private
Fix bug in texture build flow (new and legacy) caused by my previous changes to the build flow. Can't completely remove all information on the texture mips (serialized and in memory) about the presence of a mip in derived data. Instead of a string key, now keeping a boolean indicating the mip's status in DDC (agnostic of whether we're using the new or old flow).
2021-09-01 16:54:50 -04:00
Public
Allow Oodle texture plugin & module to be overridden by project configuration when building standalone texture build workers.
2021-08-09 16:32:18 -04:00
TextureBuild.Build.cs
DDC: Split the new API from the old API
2021-08-05 13:11:50 -04:00