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e817c823533adcc27422c2849ea3776cd2ca0607
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence
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bob tellez 5fb282d20d #UE4 Large compile speed improvement. Moved ranged-based for implementations from global overloads to members of their respective classes. Compilers were spending a lot of time resolving these overloads in global space but do not have the same problem now that they are in the scope of the class. Measured to save 20-40% compile time on files in the engine that use range-based for.
#rb Steve.Robb

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 4937033 via CL 4937037 via CL 4940541 via CL 4941867
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5024009 by bob tellez in Dev-VR branch]
2019-02-16 03:03:07 -05:00
..
Private
Sequencer: Added ensure if sequence director is not found.
2019-02-16 01:26:45 -05:00
Public
#UE4 Large compile speed improvement. Moved ranged-based for implementations from global overloads to members of their respective classes. Compilers were spending a lot of time resolving these overloads in global space but do not have the same problem now that they are in the scope of the class. Measured to save 20-40% compile time on files in the engine that use range-based for.
2019-02-16 03:03:07 -05:00
LevelSequence.Build.cs
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
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