Files
UnrealEngineUWP/Engine/Source/Programs/TestPAL/Private/Parent.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

29 lines
564 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "HAL/PlatformProcess.h"
class FParent
{
/** Children to be controlled */
TArray< FProcHandle > Children;
/** Total children to spawn */
int NumTotalChildren;
/** Max children at once */
int MaxChildrenAtOnce;
/** Launches the child, returns the launched process handle. */
FProcHandle Launch(bool bDetached = false);
public:
/** Spawns the children one by one */
void Run();
FParent(int InNumTotalChildren, int InMaxChildrenAtOnce);
};