Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/DetailCustomizations.cpp
Ryan Vance cf29818a4d Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
#rb integration
Unblocking RoboMerge

[CL 4836190 by Ryan Vance in Dev-VR branch]
2019-01-29 17:41:46 -05:00

408 lines
33 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "DetailCustomizations.h"
#include "Templates/SharedPointer.h"
#include "Modules/ModuleManager.h"
#include "PropertyEditorModule.h"
#include "StaticMeshComponentDetails.h"
#include "LightComponentDetails.h"
#include "LocalLightComponentDetails.h"
#include "DirectionalLightComponentDetails.h"
#include "SceneComponentDetails.h"
#include "BodyInstanceCustomization.h"
#include "PrimitiveComponentDetails.h"
#include "StaticMeshActorDetails.h"
#include "SkinnedMeshComponentDetails.h"
#include "SkeletalMeshComponentDetails.h"
#include "SplineComponentDetails.h"
#include "MeshComponentDetails.h"
#include "MatineeActorDetails.h"
#include "LevelSequenceActorDetails.h"
#include "ReflectionCaptureDetails.h"
#include "SkyLightComponentDetails.h"
#include "BrushDetails.h"
#include "ObjectDetails.h"
#include "ActorDetails.h"
#include "SkeletalControlNodeDetails.h"
#include "AnimMontageSegmentDetails.h"
#include "AnimSequenceDetails.h"
#include "AnimTransitionNodeDetails.h"
#include "AnimStateNodeDetails.h"
#include "PoseAssetDetails.h"
#include "AnimationAssetDetails.h"
#include "AmbientSoundDetails.h"
#include "Customizations/MathStructCustomizations.h"
#include "MathStructProxyCustomizations.h"
#include "RangeStructCustomization.h"
#include "IntervalStructCustomization.h"
#include "SoftObjectPathCustomization.h"
#include "SoftClassPathCustomization.h"
#include "AttenuationSettingsCustomizations.h"
#include "WorldSettingsDetails.h"
#include "DialogueStructsCustomizations.h"
#include "DataTableCustomization.h"
#include "DataTableCategoryCustomization.h"
#include "Customizations/CurveTableCustomization.h"
#include "DialogueWaveDetails.h"
#include "BodySetupDetails.h"
#include "Customizations/SlateBrushCustomization.h"
#include "SlateSoundCustomization.h"
#include "Customizations/SlateFontInfoCustomization.h"
#include "MarginCustomization.h"
#include "PhysicsConstraintComponentDetails.h"
#include "GuidStructCustomization.h"
#include "ParticleModuleDetails.h"
#include "CameraDetails.h"
#include "BlackboardEntryDetails.h"
#include "AIDataProviderValueDetails.h"
#include "EnvQueryParamInstanceCustomization.h"
#include "SkeletonNotifyDetails.h"
#include "Customizations/ColorStructCustomization.h"
#include "SlateColorCustomization.h"
#include "CurveStructCustomization.h"
#include "NavLinkStructCustomization.h"
#include "NavAgentSelectorCustomization.h"
#include "DirectoryPathStructCustomization.h"
#include "FilePathStructCustomization.h"
#include "DeviceProfileDetails.h"
#include "KeyStructCustomization.h"
#include "InternationalizationSettingsModelDetails.h"
#include "InputSettingsDetails.h"
#include "InputStructCustomization.h"
#include "CollisionProfileDetails.h"
#include "PhysicsSettingsDetails.h"
#include "GeneralProjectSettingsDetails.h"
#include "HardwareTargetingSettingsDetails.h"
#include "LinuxTargetSettingsDetails.h"
#include "WindowsTargetSettingsDetails.h"
#include "MacTargetSettingsDetails.h"
#include "MoviePlayerSettingsDetails.h"
#include "SourceCodeAccessSettingsDetails.h"
#include "ParticleSystemComponentDetails.h"
#include "ParticleSysParamStructCustomization.h"
#include "RawDistributionVectorStructCustomization.h"
#include "CollisionProfileNameCustomization.h"
#include "DocumentationActorDetails.h"
#include "SoundBaseDetails.h"
#include "SoundSourceBusDetails.h"
#include "SoundWaveDetails.h"
#include "AudioSettingsDetails.h"
#include "DateTimeStructCustomization.h"
#include "TimespanStructCustomization.h"
#include "FbxImportUIDetails.h"
#include "FbxSceneImportDataDetails.h"
#include "RigDetails.h"
#include "SceneCaptureDetails.h"
#include "CurveColorCustomization.h"
#include "ActorComponentDetails.h"
#include "AutoReimportDirectoryCustomization.h"
#include "DistanceDatumStructCustomization.h"
#include "HierarchicalSimplificationCustomizations.h"
#include "MeshProxySettingsCustomizations.h"
#include "PostProcessSettingsCustomization.h"
#include "ConfigEditorPropertyDetails.h"
#include "AssetImportDataCustomization.h"
#include "CaptureResolutionCustomization.h"
#include "RenderPassesCustomization.h"
#include "MovieSceneCaptureCustomization.h"
#include "MovieSceneEvalOptionsCustomization.h"
#include "MovieSceneEventParametersCustomization.h"
#include "FrameRateCustomization.h"
#include "MovieSceneSequenceLoopCountCustomization.h"
#include "LevelSequenceBurnInOptionsCustomization.h"
#include "MovieSceneBindingOverrideDataCustomization.h"
#include "TextCustomization.h"
#include "AnimTrailNodeDetails.h"
#include "MaterialProxySettingsCustomizations.h"
#include "ImportantToggleSettingCustomization.h"
#include "CameraFilmbackSettingsCustomization.h"
#include "CameraLensSettingsCustomization.h"
#include "CameraFocusSettingsCustomization.h"
#include "RotatorStructCustomization.h"
#include "VectorStructCustomization.h"
#include "Vector4StructCustomization.h"
#include "AssetViewerSettingsCustomization.h"
#include "EngineCustomization.h"
#include "MeshMergingSettingsCustomization.h"
#include "MaterialAttributePropertyDetails.h"
#include "CollectionReferenceStructCustomization.h"
#include "MotionControllerDetails.h"
#include "MotionControllerPinFactory.h"
#include "LandscapeUIDetails.h"
#include "PerPlatformPropertyCustomization.h"
#include "SkeletalMeshReductionSettingsDetails.h"
#include "SkeletalMeshLODSettingsDetails.h"
#include "MaterialExpressionLandscapeGrassCustomization.h"
#include "TimecodeDetailsCustomization.h"
#include "SkeletonDetails.h"
IMPLEMENT_MODULE( FDetailCustomizationsModule, DetailCustomizations );
void FDetailCustomizationsModule::StartupModule()
{
FPropertyEditorModule& PropertyModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor");
RegisterPropertyTypeCustomizations();
RegisterObjectCustomizations();
TSharedPtr<FMotionControllerPinFactory> MotionControllerPinFactory = MakeShareable(new FMotionControllerPinFactory());
FEdGraphUtilities::RegisterVisualPinFactory(MotionControllerPinFactory);
PropertyModule.NotifyCustomizationModuleChanged();
}
void FDetailCustomizationsModule::ShutdownModule()
{
if (FModuleManager::Get().IsModuleLoaded("PropertyEditor"))
{
FPropertyEditorModule& PropertyModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor");
// Unregister all classes customized by name
for (auto It = RegisteredClassNames.CreateConstIterator(); It; ++It)
{
if (It->IsValid())
{
PropertyModule.UnregisterCustomClassLayout(*It);
}
}
// Unregister all structures
for (auto It = RegisteredPropertyTypes.CreateConstIterator(); It; ++It)
{
if(It->IsValid())
{
PropertyModule.UnregisterCustomPropertyTypeLayout(*It);
}
}
PropertyModule.NotifyCustomizationModuleChanged();
}
}
void FDetailCustomizationsModule::RegisterPropertyTypeCustomizations()
{
RegisterCustomPropertyTypeLayout("SoftObjectPath", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FSoftObjectPathCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("SoftClassPath", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FSoftClassPathCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("DataTableRowHandle", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FDataTableCustomizationLayout::MakeInstance));
RegisterCustomPropertyTypeLayout("DataTableCategoryHandle", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FDataTableCategoryCustomizationLayout::MakeInstance));
RegisterCustomPropertyTypeLayout("CurveTableRowHandle", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FCurveTableCustomizationLayout::MakeInstance));
RegisterCustomPropertyTypeLayout(NAME_Vector, FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FVectorStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("IntVector", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FVectorStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout(NAME_Vector4, FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FVector4StructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout(NAME_Vector2D, FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FMathStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout(NAME_IntPoint, FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FMathStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout(NAME_Rotator, FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FRotatorStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout(NAME_LinearColor, FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FColorStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout(NAME_Color, FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FColorStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout(NAME_Matrix, FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FMatrixStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout(NAME_Transform, FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FTransformStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout(NAME_Quat, FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FQuatStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("SlateColor", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FSlateColorCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("ForceFeedbackAttenuationSettings", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FForceFeedbackAttenuationSettingsCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("SoundAttenuationSettings", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FSoundAttenuationSettingsCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("DialogueContext", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FDialogueContextStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("DialogueWaveParameter", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FDialogueWaveParameterStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("BodyInstance", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FBodyInstanceCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("SlateBrush", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FSlateBrushStructCustomization::MakeInstance, true));
RegisterCustomPropertyTypeLayout("SlateSound", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FSlateSoundStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("SlateFontInfo", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FSlateFontInfoStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("Guid", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FGuidStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("Key", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FKeyStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("FloatRange", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FRangeStructCustomization<float>::MakeInstance));
RegisterCustomPropertyTypeLayout("Int32Range", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FRangeStructCustomization<int32>::MakeInstance));
RegisterCustomPropertyTypeLayout("FloatInterval", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FIntervalStructCustomization<float>::MakeInstance));
RegisterCustomPropertyTypeLayout("Int32Interval", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FIntervalStructCustomization<int32>::MakeInstance));
RegisterCustomPropertyTypeLayout("DateTime", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FDateTimeStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("Timespan", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FTimespanStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("BlackboardEntry", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FBlackboardEntryDetails::MakeInstance));
RegisterCustomPropertyTypeLayout("AIDataProviderIntValue", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FAIDataProviderValueDetails::MakeInstance));
RegisterCustomPropertyTypeLayout("AIDataProviderFloatValue", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FAIDataProviderValueDetails::MakeInstance));
RegisterCustomPropertyTypeLayout("AIDataProviderBoolValue", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FAIDataProviderValueDetails::MakeInstance));
RegisterCustomPropertyTypeLayout("RuntimeFloatCurve", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FCurveStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("EnvNamedValue", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FEnvQueryParamInstanceCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("NavigationLink", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FNavLinkStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("NavigationSegmentLink", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FNavLinkStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("NavAgentSelector", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FNavAgentSelectorCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("Margin", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FMarginStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("TextProperty", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FTextCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("DirectoryPath", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FDirectoryPathStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("FilePath", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFilePathStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("IOSBuildResourceDirectory", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FDirectoryPathStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("IOSBuildResourceFilePath", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFilePathStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("InputAxisConfigEntry", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FInputAxisConfigCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("InputActionKeyMapping", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FInputActionMappingCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("InputAxisKeyMapping", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FInputAxisMappingCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("RuntimeCurveLinearColor", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FCurveColorCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("ParticleSysParam", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FParticleSysParamStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("RawDistributionVector", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FRawDistributionVectorStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("CollisionProfileName", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FCollisionProfileNameCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("AutoReimportDirectoryConfig", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FAutoReimportDirectoryCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("AutoReimportWildcard", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FAutoReimportWildcardCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("DistanceDatum", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FDistanceDatumStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("HierarchicalSimplification", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FHierarchicalSimplificationCustomizations::MakeInstance));
RegisterCustomPropertyTypeLayout("MeshProxySettings", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FMeshProxySettingsCustomizations::MakeInstance));
RegisterCustomPropertyTypeLayout("PostProcessSettings", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FPostProcessSettingsCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("AssetImportInfo", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FAssetImportDataCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("CaptureResolution", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FCaptureResolutionCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("CompositionGraphCapturePasses", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FRenderPassesCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("WeightedBlendable", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FWeightedBlendableCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("MaterialProxySettings", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FMaterialProxySettingsCustomizations::MakeInstance));
RegisterCustomPropertyTypeLayout("CameraFilmbackSettings", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FCameraFilmbackSettingsCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("CameraLensSettings", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FCameraLensSettingsCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("CameraFocusSettings", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FCameraFocusSettingsCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("MovieSceneSequenceLoopCount", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FMovieSceneSequenceLoopCountCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("MovieSceneBindingOverrideData", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FMovieSceneBindingOverrideDataCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("MovieSceneTrackEvalOptions", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FMovieSceneTrackEvalOptionsCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("MovieSceneSectionEvalOptions", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FMovieSceneSectionEvalOptionsCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("MovieSceneEventParameters", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FMovieSceneEventParametersCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("FrameRate", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FFrameRateCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("Timecode", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FTimecodeDetailsCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("LevelSequenceBurnInOptions", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FLevelSequenceBurnInOptionsCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("LevelSequenceBurnInInitSettings", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FLevelSequenceBurnInInitSettingsCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("CollectionReference", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FCollectionReferenceStructCustomization::MakeInstance));
RegisterCustomPropertyTypeLayout("PerPlatformInt", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FPerPlatformPropertyCustomization<FPerPlatformInt>::MakeInstance));
RegisterCustomPropertyTypeLayout("PerPlatformFloat", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FPerPlatformPropertyCustomization<FPerPlatformFloat>::MakeInstance));
RegisterCustomPropertyTypeLayout("PerPlatformBool", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FPerPlatformPropertyCustomization<FPerPlatformBool>::MakeInstance));
RegisterCustomPropertyTypeLayout("SkeletalMeshOptimizationSettings", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FSkeletalMeshReductionSettingsDetails::MakeInstance));
RegisterCustomPropertyTypeLayout("GrassInput", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FMaterialExpressionLandscapeGrassInputCustomization::MakeInstance));
}
void FDetailCustomizationsModule::RegisterObjectCustomizations()
{
// Note: By default properties are displayed in script defined order (i.e the order in the header). These layout detail classes are called in the order seen here which will display properties
// in the order they are customized. This is only relevant for inheritance where both a child and a parent have properties that are customized.
// In the order below, Actor will get a chance to display details first, followed by USceneComponent.
RegisterCustomClassLayout("Object", FOnGetDetailCustomizationInstance::CreateStatic(&FObjectDetails::MakeInstance));
RegisterCustomClassLayout("Actor", FOnGetDetailCustomizationInstance::CreateStatic(&FActorDetails::MakeInstance));
RegisterCustomClassLayout("ActorComponent", FOnGetDetailCustomizationInstance::CreateStatic(&FActorComponentDetails::MakeInstance));
RegisterCustomClassLayout("SceneComponent", FOnGetDetailCustomizationInstance::CreateStatic(&FSceneComponentDetails::MakeInstance));
RegisterCustomClassLayout("PrimitiveComponent", FOnGetDetailCustomizationInstance::CreateStatic(&FPrimitiveComponentDetails::MakeInstance));
RegisterCustomClassLayout("StaticMeshComponent", FOnGetDetailCustomizationInstance::CreateStatic(&FStaticMeshComponentDetails::MakeInstance));
RegisterCustomClassLayout("SkeletalMeshComponent", FOnGetDetailCustomizationInstance::CreateStatic(&FSkeletalMeshComponentDetails::MakeInstance));
RegisterCustomClassLayout("SkinnedMeshComponent", FOnGetDetailCustomizationInstance::CreateStatic(&FSkinnedMeshComponentDetails::MakeInstance));
RegisterCustomClassLayout("SplineComponent", FOnGetDetailCustomizationInstance::CreateStatic(&FSplineComponentDetails::MakeInstance));
RegisterCustomClassLayout("LightComponent", FOnGetDetailCustomizationInstance::CreateStatic(&FLightComponentDetails::MakeInstance));
RegisterCustomClassLayout("LocalLightComponent", FOnGetDetailCustomizationInstance::CreateStatic(&FLocalLightComponentDetails::MakeInstance));
RegisterCustomClassLayout("DirectionalLightComponent", FOnGetDetailCustomizationInstance::CreateStatic(&FDirectionalLightComponentDetails::MakeInstance));
RegisterCustomClassLayout("StaticMeshActor", FOnGetDetailCustomizationInstance::CreateStatic(&FStaticMeshActorDetails::MakeInstance));
RegisterCustomClassLayout("MeshComponent", FOnGetDetailCustomizationInstance::CreateStatic(&FMeshComponentDetails::MakeInstance));
RegisterCustomClassLayout("MatineeActor", FOnGetDetailCustomizationInstance::CreateStatic(&FMatineeActorDetails::MakeInstance));
RegisterCustomClassLayout("LevelSequenceActor", FOnGetDetailCustomizationInstance::CreateStatic(&FLevelSequenceActorDetails::MakeInstance));
RegisterCustomClassLayout("ReflectionCapture", FOnGetDetailCustomizationInstance::CreateStatic(&FReflectionCaptureDetails::MakeInstance));
RegisterCustomClassLayout("SceneCaptureComponent", FOnGetDetailCustomizationInstance::CreateStatic(&FSceneCaptureDetails::MakeInstance));
RegisterCustomClassLayout("SkyLight", FOnGetDetailCustomizationInstance::CreateStatic(&FSkyLightComponentDetails::MakeInstance));
RegisterCustomClassLayout("Brush", FOnGetDetailCustomizationInstance::CreateStatic(&FBrushDetails::MakeInstance));
RegisterCustomClassLayout("AmbientSound", FOnGetDetailCustomizationInstance::CreateStatic(&FAmbientSoundDetails::MakeInstance));
RegisterCustomClassLayout("WorldSettings", FOnGetDetailCustomizationInstance::CreateStatic(&FWorldSettingsDetails::MakeInstance));
RegisterCustomClassLayout("GeneralProjectSettings", FOnGetDetailCustomizationInstance::CreateStatic(&FGeneralProjectSettingsDetails::MakeInstance));
RegisterCustomClassLayout("HardwareTargetingSettings", FOnGetDetailCustomizationInstance::CreateStatic(&FHardwareTargetingSettingsDetails::MakeInstance));
RegisterCustomClassLayout("DocumentationActor", FOnGetDetailCustomizationInstance::CreateStatic(&FDocumentationActorDetails::MakeInstance));
//@TODO: A2REMOVAL: Rename FSkeletalControlNodeDetails to something more generic
RegisterCustomClassLayout("K2Node_StructMemberGet", FOnGetDetailCustomizationInstance::CreateStatic(&FSkeletalControlNodeDetails::MakeInstance));
RegisterCustomClassLayout("K2Node_StructMemberSet", FOnGetDetailCustomizationInstance::CreateStatic(&FSkeletalControlNodeDetails::MakeInstance));
RegisterCustomClassLayout("K2Node_GetClassDefaults", FOnGetDetailCustomizationInstance::CreateStatic(&FSkeletalControlNodeDetails::MakeInstance));
RegisterCustomClassLayout("AnimSequence", FOnGetDetailCustomizationInstance::CreateStatic(&FAnimSequenceDetails::MakeInstance));
RegisterCustomClassLayout("Rig", FOnGetDetailCustomizationInstance::CreateStatic(&FRigDetails::MakeInstance));
RegisterCustomClassLayout("EditorAnimSegment", FOnGetDetailCustomizationInstance::CreateStatic(&FAnimMontageSegmentDetails::MakeInstance));
RegisterCustomClassLayout("EditorAnimCompositeSegment", FOnGetDetailCustomizationInstance::CreateStatic(&FAnimMontageSegmentDetails::MakeInstance));
RegisterCustomClassLayout("EditorSkeletonNotifyObj", FOnGetDetailCustomizationInstance::CreateStatic(&FSkeletonNotifyDetails::MakeInstance));
RegisterCustomClassLayout("AnimStateNode", FOnGetDetailCustomizationInstance::CreateStatic(&FAnimStateNodeDetails::MakeInstance));
RegisterCustomClassLayout("AnimStateTransitionNode", FOnGetDetailCustomizationInstance::CreateStatic(&FAnimTransitionNodeDetails::MakeInstance));
RegisterCustomClassLayout("AnimGraphNode_Trail", FOnGetDetailCustomizationInstance::CreateStatic(&FAnimTrailNodeDetails::MakeInstance));
RegisterCustomClassLayout("PoseAsset", FOnGetDetailCustomizationInstance::CreateStatic(&FPoseAssetDetails::MakeInstance));
RegisterCustomClassLayout("AnimationAsset", FOnGetDetailCustomizationInstance::CreateStatic(&FAnimationAssetDetails::MakeInstance));
RegisterCustomClassLayout("SoundBase", FOnGetDetailCustomizationInstance::CreateStatic(&FSoundBaseDetails::MakeInstance));
RegisterCustomClassLayout("SoundSourceBus", FOnGetDetailCustomizationInstance::CreateStatic(&FSoundSourceBusDetails::MakeInstance));
RegisterCustomClassLayout("SoundWave", FOnGetDetailCustomizationInstance::CreateStatic(&FSoundWaveDetails::MakeInstance));
RegisterCustomClassLayout("DialogueWave", FOnGetDetailCustomizationInstance::CreateStatic(&FDialogueWaveDetails::MakeInstance));
RegisterCustomClassLayout("BodySetup", FOnGetDetailCustomizationInstance::CreateStatic(&FBodySetupDetails::MakeInstance));
RegisterCustomClassLayout("SkeletalBodySetup", FOnGetDetailCustomizationInstance::CreateStatic(&FSkeletalBodySetupDetails::MakeInstance));
RegisterCustomClassLayout("PhysicsConstraintTemplate", FOnGetDetailCustomizationInstance::CreateStatic(&FPhysicsConstraintComponentDetails::MakeInstance));
RegisterCustomClassLayout("PhysicsConstraintComponent", FOnGetDetailCustomizationInstance::CreateStatic(&FPhysicsConstraintComponentDetails::MakeInstance));
RegisterCustomClassLayout("CollisionProfile", FOnGetDetailCustomizationInstance::CreateStatic(&FCollisionProfileDetails::MakeInstance));
RegisterCustomClassLayout("PhysicsSettings", FOnGetDetailCustomizationInstance::CreateStatic(&FPhysicsSettingsDetails::MakeInstance));
RegisterCustomClassLayout("AudioSettings", FOnGetDetailCustomizationInstance::CreateStatic(&FAudioSettingsDetails::MakeInstance));
RegisterCustomClassLayout("ParticleModuleRequired", FOnGetDetailCustomizationInstance::CreateStatic(&FParticleModuleRequiredDetails::MakeInstance));
RegisterCustomClassLayout("ParticleModuleSubUV", FOnGetDetailCustomizationInstance::CreateStatic(&FParticleModuleSubUVDetails::MakeInstance));
RegisterCustomClassLayout("ParticleModuleAccelerationDrag", FOnGetDetailCustomizationInstance::CreateStatic(&FParticleModuleAccelerationDragDetails::MakeInstance));
RegisterCustomClassLayout("ParticleModuleAcceleration", FOnGetDetailCustomizationInstance::CreateStatic(&FParticleModuleAccelerationDetails::MakeInstance));
RegisterCustomClassLayout("ParticleModuleAccelerationDragScaleOverLife", FOnGetDetailCustomizationInstance::CreateStatic(&FParticleModuleAccelerationDragScaleOverLifeDetails::MakeInstance));
RegisterCustomClassLayout("ParticleModuleCollisionGPU", FOnGetDetailCustomizationInstance::CreateStatic(&FParticleModuleCollisionGPUDetails::MakeInstance));
RegisterCustomClassLayout("ParticleModuleOrbit", FOnGetDetailCustomizationInstance::CreateStatic(&FParticleModuleOrbitDetails::MakeInstance));
RegisterCustomClassLayout("ParticleModuleSizeMultiplyLife", FOnGetDetailCustomizationInstance::CreateStatic(&FParticleModuleSizeMultiplyLifeDetails::MakeInstance));
RegisterCustomClassLayout("ParticleModuleSizeScale", FOnGetDetailCustomizationInstance::CreateStatic(&FParticleModuleSizeScaleDetails::MakeInstance));
RegisterCustomClassLayout("ParticleModuleVectorFieldScale", FOnGetDetailCustomizationInstance::CreateStatic(&FParticleModuleVectorFieldScaleDetails::MakeInstance));
RegisterCustomClassLayout("ParticleModuleVectorFieldScaleOverLife", FOnGetDetailCustomizationInstance::CreateStatic(&FParticleModuleVectorFieldScaleOverLifeDetails::MakeInstance));
RegisterCustomClassLayout("CameraComponent", FOnGetDetailCustomizationInstance::CreateStatic(&FCameraDetails::MakeInstance));
RegisterCustomClassLayout("DeviceProfile", FOnGetDetailCustomizationInstance::CreateStatic(&FDeviceProfileDetails::MakeInstance));
RegisterCustomClassLayout("InternationalizationSettingsModel", FOnGetDetailCustomizationInstance::CreateStatic(&FInternationalizationSettingsModelDetails::MakeInstance));
RegisterCustomClassLayout("InputSettings", FOnGetDetailCustomizationInstance::CreateStatic(&FInputSettingsDetails::MakeInstance));
RegisterCustomClassLayout("WindowsTargetSettings", FOnGetDetailCustomizationInstance::CreateStatic(&FWindowsTargetSettingsDetails::MakeInstance));
RegisterCustomClassLayout("MacTargetSettings", FOnGetDetailCustomizationInstance::CreateStatic(&FMacTargetSettingsDetails::MakeInstance));
RegisterCustomClassLayout("LinuxTargetSettings", FOnGetDetailCustomizationInstance::CreateStatic(&FLinuxTargetSettingsDetails::MakeInstance));
RegisterCustomClassLayout("MoviePlayerSettings", FOnGetDetailCustomizationInstance::CreateStatic(&FMoviePlayerSettingsDetails::MakeInstance));
RegisterCustomClassLayout("SourceCodeAccessSettings", FOnGetDetailCustomizationInstance::CreateStatic(&FSourceCodeAccessSettingsDetails::MakeInstance));
RegisterCustomClassLayout("ParticleSystemComponent", FOnGetDetailCustomizationInstance::CreateStatic(&FParticleSystemComponentDetails::MakeInstance));
RegisterCustomClassLayout("FbxImportUI", FOnGetDetailCustomizationInstance::CreateStatic(&FFbxImportUIDetails::MakeInstance));
RegisterCustomClassLayout("FbxSceneImportData", FOnGetDetailCustomizationInstance::CreateStatic(&FFbxSceneImportDataDetails::MakeInstance));
RegisterCustomClassLayout("ConfigHierarchyPropertyView", FOnGetDetailCustomizationInstance::CreateStatic(&FConfigPropertyHelperDetails::MakeInstance));
RegisterCustomClassLayout("MovieSceneCapture", FOnGetDetailCustomizationInstance::CreateStatic(&FMovieSceneCaptureCustomization::MakeInstance));
RegisterCustomClassLayout("AnalyticsPrivacySettings", FOnGetDetailCustomizationInstance::CreateStatic(&FImportantToggleSettingCustomization::MakeInstance));
RegisterCustomClassLayout("CrashReportsPrivacySettings", FOnGetDetailCustomizationInstance::CreateStatic(&FImportantToggleSettingCustomization::MakeInstance));
RegisterCustomClassLayout("AssetViewerSettings", FOnGetDetailCustomizationInstance::CreateStatic(&FAssetViewerSettingsCustomization::MakeInstance));
RegisterCustomClassLayout("Engine", FOnGetDetailCustomizationInstance::CreateStatic(&FEngineCustomization::MakeInstance));
RegisterCustomClassLayout("MeshMergingSettingsObject", FOnGetDetailCustomizationInstance::CreateStatic(&FMeshMergingSettingsObjectCustomization::MakeInstance));
RegisterCustomClassLayout("MaterialExpressionGetMaterialAttributes", FOnGetDetailCustomizationInstance::CreateStatic(&FMaterialAttributePropertyDetails::MakeInstance));
RegisterCustomClassLayout("MaterialExpressionSetMaterialAttributes", FOnGetDetailCustomizationInstance::CreateStatic(&FMaterialAttributePropertyDetails::MakeInstance));
RegisterCustomClassLayout("SkeletalMeshLODSettings", FOnGetDetailCustomizationInstance::CreateStatic(&FSkeletalMeshLODSettingsDetails::MakeInstance));
RegisterCustomClassLayout("Skeleton", FOnGetDetailCustomizationInstance::CreateStatic(&FSkeletonDetails::MakeInstance));
RegisterCustomClassLayout("MotionControllerComponent", FOnGetDetailCustomizationInstance::CreateStatic(&FMotionControllerDetails::MakeInstance));
RegisterCustomClassLayout("Landscape", FOnGetDetailCustomizationInstance::CreateStatic(&FLandscapeUIDetails::MakeInstance));
RegisterCustomClassLayout("LandscapeProxy", FOnGetDetailCustomizationInstance::CreateStatic(&FLandscapeUIDetails::MakeInstance));
}
void FDetailCustomizationsModule::RegisterCustomClassLayout(FName ClassName, FOnGetDetailCustomizationInstance DetailLayoutDelegate )
{
check(ClassName != NAME_None);
RegisteredClassNames.Add(ClassName);
static FName PropertyEditor("PropertyEditor");
FPropertyEditorModule& PropertyModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>(PropertyEditor);
PropertyModule.RegisterCustomClassLayout( ClassName, DetailLayoutDelegate );
}
void FDetailCustomizationsModule::RegisterCustomPropertyTypeLayout(FName PropertyTypeName, FOnGetPropertyTypeCustomizationInstance PropertyTypeLayoutDelegate)
{
check(PropertyTypeName != NAME_None);
RegisteredPropertyTypes.Add(PropertyTypeName);
static FName PropertyEditor("PropertyEditor");
FPropertyEditorModule& PropertyModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>(PropertyEditor);
PropertyModule.RegisterCustomPropertyTypeLayout(PropertyTypeName, PropertyTypeLayoutDelegate);
}