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e817c823533adcc27422c2849ea3776cd2ca0607
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat
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mark satterthwaite 6bf15a6fae Use dynamic casting to access Metal tessellation shader index buffers - means restoring the code path for R16Uint and R32Uint but that should be fine. This avoids the AMD driver bug that causes incorrect reads at the extreme beginning/end of a texture_buffer or texture2d created from an index buffer. Need to get to the bottom of this with the driver team.
#jira UE-69266
#rb none

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: mark.satterthwaite
#ROBOMERGE-SOURCE: CL 4956763 in //UE4/Release-4.22/... via CL 4968434
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5030946 by mark satterthwaite in Dev-VR branch]
2019-02-16 05:55:12 -05:00
..
Private
Use dynamic casting to access Metal tessellation shader index buffers - means restoring the code path for R16Uint and R32Uint but that should be fine. This avoids the AMD driver bug that causes incorrect reads at the extreme beginning/end of a texture_buffer or texture2d created from an index buffer. Need to get to the bottom of this with the driver team.
2019-02-16 05:55:12 -05:00
MetalShaderFormat.Build.cs
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
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