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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e80f512a536b836935da2f21162875855fed65cd
UnrealEngineUWP/Engine/Programs
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Brandon Schaefer dda3bd9af9 Update UE5/Main to v19 toolchain
#jira UE-118949
#rb none

[CL 16862196 by Brandon Schaefer in ue5-main branch]
2021-07-15 10:20:02 -04:00
..
BuildPatchTool/Config
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CrashReportClient/Config
Copying //UE4/Dev-Core to Main (//UE4/Main)
2019-10-03 16:26:48 -04:00
ShaderCompileWorker/Config
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UnrealFrontend/Config
…
UnrealGameSync
Update UE5/Main to v19 toolchain
2021-07-15 10:20:02 -04:00
UnrealHeaderTool/Config
Fix issues with the TObjectPtr upgrade toolchain in preparation of another pass to make ShooterGame compliant and enforce the use of TObjectPtr for all member properties.
2021-06-10 10:19:17 -04:00
UnrealInsights/Config
[Insights]
2021-04-02 08:39:05 -04:00
UnrealLightmass/Config
…
UnrealMultiUserServer/Config
…
UnrealRecoverySvc/Config
#jira UE-85967 - UnrealDisasterRecoveryService character length is long and can easily max out path length
2020-02-18 16:17:27 -05:00
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