Files
UnrealEngineUWP/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlCommon/RemoteControlCommon.Build.cs
Marc Audy e80ea6b959 Merge from Release-Engine-Staging @ 16444985
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16445122 by Marc Audy in ue5-release-engine-test branch]
2021-05-25 02:43:26 -04:00

51 lines
964 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
/** Shared functionality between RemoteControlUI and RemoteControlProtocolWidgets */
public class RemoteControlCommon : ModuleRules
{
public RemoteControlCommon(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] { }
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"Core",
"CoreUObject",
"Engine",
"InputCore",
}
);
if (Target.bBuildEditor)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"PropertyEditor",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"BlueprintGraph",
"DeveloperSettings",
"EditorWidgets",
"EditorStyle",
"EditorSubsystem",
"Projects",
"PropertyEditor",
"Slate",
"SlateCore",
"UnrealEd",
}
);
}
}
}